Difference between revisions of "Bleeding"

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'''Bleeding''' is a [[status effect]] which can occur when a clawed character strikes an opponent in [[Unarmed Combat]]. Each turn the monster will lose up to 3% of their current HP per rank of the [[Claws]] [[mutation]]. Additionally, it causes the opponent to leave blood splotches on the ground wherever it goes so long as the condition lasts.
 
'''Bleeding''' is a [[status effect]] which can occur when a clawed character strikes an opponent in [[Unarmed Combat]]. Each turn the monster will lose up to 3% of their current HP per rank of the [[Claws]] [[mutation]]. Additionally, it causes the opponent to leave blood splotches on the ground wherever it goes so long as the condition lasts.

Revision as of 21:20, 9 November 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


Bleeding is a status effect which can occur when a clawed character strikes an opponent in Unarmed Combat. Each turn the monster will lose up to 3% of their current HP per rank of the Claws mutation. Additionally, it causes the opponent to leave blood splotches on the ground wherever it goes so long as the condition lasts.

The following species have claws naturally:

Alternatively, characters under the effect of the Dragon Form spell gain 3 Claws ranks (9%/turn). Yellow draconian players can also inflict bleeding with their acidic breath, and Zin's Recite ability may inflict bleeding against worshipers of other gods.

Only warm blooded or cold blooded monsters are affected. This makes most insubstantial, arthropods, undead, demonic, holy, and nonliving monsters immune to the effects of bleeding.