Difference between revisions of "Ring of slaying"
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{{item | {{item | ||
|itemtype = Jewellery | |itemtype = Jewellery | ||
|name = Ring of slaying | |name = Ring of slaying | ||
|cost = ? | |cost = ? | ||
− | |||
}} | }} | ||
{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}} | {{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}} | ||
− | A '''±X ring of slaying''' affects [[accuracy]] and [[damage]] dealt by X in the same format as weapon enchantments, ranging from - | + | A '''±X ring of slaying''' affects [[accuracy]] and [[damage]] dealt by X in the same format as weapon enchantments, ranging from -6 to +6). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually [[cursed]] if the modifier is negative. |
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | ||
==Desirability== | ==Desirability== | ||
− | Very high, if the bonus is decent. Slaying bonuses | + | Very high, if the bonus is decent. Slaying bonuses significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it. |
==History== | ==History== | ||
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Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. | Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. | ||
− | + | {{rings}} |
Revision as of 01:59, 18 January 2016
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks. |
A ±X ring of slaying affects accuracy and damage dealt by X in the same format as weapon enchantments, ranging from -6 to +6). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually cursed if the modifier is negative.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high, if the bonus is decent. Slaying bonuses significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it.
History
Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.