Difference between revisions of "Channeling"

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(Update description for the new ability, remove comparison to staff of energy.)
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'''Channel energy''' is an [[ability]] that allows worshipers of [[Sif Muna]] to restore [[MP]], though at a significant [[food]] cost (100+2d100/2-1 food). You gain this ability at * [[piety]].
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'''Channel energy''' is an [[ability]] that allows worshipers of [[Sif Muna]] to restore [[MP]] much more quickly. You gain this ability at *** [[piety]].
  
The ability's success rate starts at 60% and increases by 1% for each of your levels of [[Invocations]] and points of [[intelligence]]. The amount of MP recovered is a random number between 1 and ((Invocations/4)+2); you'll only gain 1 or 2 MP per use with no Invocations skill, while an Invocations skill of 24 will net you between 1 and 8 MP. Note: The division Invocations/4 is done using the function ''div_rand_round'' which randomly adds one if the remainder is not zero.
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The ability's success rate starts at 60% and increases by 4% for each of your levels of [[Invocations]] is further increased by (piety/25)%. The amount of MP recovered is from 3-5 per turn for 4 + random2avg(2 * INVOCATIONS / 3) turns.
 
 
Evoking a [[staff of energy]] allows you to channel energy in a similar manner, recovering 1 to 3 MP at a cost of 50 [[food]] per use. Its success rate equals ([[Evocations]]+11) × 2.5% (Minimum: 27.5% with 0 Evocations, Max: 95% with 27 Evocations). Although this is a slower rate of recovery, the food cost is drastically lower, making it a much more efficient method outside of emergencies.
 
  
 
[[Category:Abilities]] [[Category:Religion]] [[Category:Invocations]]
 
[[Category:Abilities]] [[Category:Religion]] [[Category:Invocations]]

Revision as of 21:44, 7 November 2016

Channel energy is an ability that allows worshipers of Sif Muna to restore MP much more quickly. You gain this ability at *** piety.

The ability's success rate starts at 60% and increases by 4% for each of your levels of Invocations is further increased by (piety/25)%. The amount of MP recovered is from 3-5 per turn for 4 + random2avg(2 * INVOCATIONS / 3) turns.