Difference between revisions of "Forge Lightning Spire"
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| − | [[Summon Lightning Spire]] is a level 4 [[Air Magic]]/[[Summonings]] spell which summons a [[lightning spire]] | + | [[Summon Lightning Spire]] is a level 4 [[Air Magic|Air]]/[[Summonings|Summoning]] spell which summons a [[lightning spire]]. |
| + | |||
| + | ==Effect== | ||
| + | An immobile lightning spire that shoots bolts of lightning will be placed the targetted location, within two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. Higher [[spell power]] makes the spire more powerful. | ||
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| + | [[Hit dice]] of the lightning spire is ''<power> / 10'' (but at least 1).<ref>{{source ref|0.19.0|spl-summoning.cc|972}}</ref> | ||
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| + | The construct lasts for around 18 turns, regardless of the spell power. | ||
| + | |||
| + | ==Strategy== | ||
| + | *If positioned correctly, lightning spire can hit [[doublezap]]s on monsters. | ||
| + | *The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective. | ||
| + | |||
| + | ==History== | ||
| + | Added in [[0.14]]. | ||
| + | |||
| + | ==References== | ||
| + | <references/> | ||
Revision as of 14:00, 24 November 2016
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
| | |
|---|---|
| Level | 4 |
| School1 | Air |
| School2 | Forgecraft |
| Source(s) | Codex of Conductivity Book of Storms |
| Casting noise | 4 |
| Spell noise | 0 |
| Power Cap | 100 |
| Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. |
Summon Lightning Spire is a level 4 Air/Summoning spell which summons a lightning spire.
Contents
Effect
An immobile lightning spire that shoots bolts of lightning will be placed the targetted location, within two square radius of the caster. The location must be empty, and not deep water or lava. Higher spell power makes the spire more powerful.
Hit dice of the lightning spire is <power> / 10 (but at least 1).[1]
The construct lasts for around 18 turns, regardless of the spell power.
Strategy
- If positioned correctly, lightning spire can hit doublezaps on monsters.
- The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
History
Added in 0.14.
References
- ↑ spl-summoning.cc:972 (0.19.0)