Difference between revisions of "User talk:Ge0ff"

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(Source code links: new section)
(Armour/shields penalties: new section)
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Just wanted to make sure I let you know how much I appreciate you going to the trouble of putting those links to the source code into articles. Good work! [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:43, 29 August 2019 (CEST)
 
Just wanted to make sure I let you know how much I appreciate you going to the trouble of putting those links to the source code into articles. Good work! [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:43, 29 August 2019 (CEST)
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== Armour/shields penalties ==
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Hi!  Regarding [http://crawl.chaosforge.org/index.php?title=Armour&diff=52422&oldid=52207 this], would you be able to take a pass through the information we have about the penalties for armour and shields?  [[Armour]] talks about EV and spellcasting at the beginning, but later in the article mentions stealth and accuracy as well.  [[Armour (skill)]] doesn't mention accuracy at all.  Are the formulas on [[Encumbrance rating]] what are actually used?
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[[Shields (skill)]] and [[Shields]] talk about EV, spellcasting, accuracy, and attack speed, but [[Kite shield]] only mentions accuracy, evasion, and spellcasting; [[Buckler]] just refers to "attack and spellcasting penalties"; and [[Tower shield]] only says "attack penalties". [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 02:09, 4 July 2020 (CEST)

Revision as of 01:09, 4 July 2020

XP values

Where are you getting updated XP values for monsters from? I've looked through some of the files and stuff on the github site, but I haven't been able to find experience yields yet. --spudwalt (talk) 01:42, 25 May 2018 (CEST)

Monsters don't have fixed XP values. The XP value is dynamic: it depends on the monster's max HP, HD, speed, spell set, etc. For instance, an orc wizard can give 33-43 XP. If you need the details, check the exper_value() function in mon-util.cc (https://github.com/crawl/crawl/blob/stone_soup-0.21/crawl-ref/source/mon-util.cc#L2312)
I use XP values from the Gretell IRC bot. You can query it on the ##crawl channel (http://webchat.freenode.net/?channels=%23%23crawl). Usage is @?monster, for example, @?pandemonium lord. The bot gets the information from the monster utility which is a part of the DCSS codebase. When you query it for the monster's stats it creates 100 monsters and returns the average values (https://github.com/crawl/crawl/blob/stone_soup-0.21/crawl-ref/source/util/monster/monster-main.cc#L810). Ge0ff (talk) 11:24, 25 May 2018 (CEST)
Ah, thanks! That's exactly what I was looking for. --spudwalt (talk) 17:37, 25 May 2018 (CEST)

Source code links

Just wanted to make sure I let you know how much I appreciate you going to the trouble of putting those links to the source code into articles. Good work! --spudwalt (talk) 22:43, 29 August 2019 (CEST)

Armour/shields penalties

Hi! Regarding this, would you be able to take a pass through the information we have about the penalties for armour and shields? Armour talks about EV and spellcasting at the beginning, but later in the article mentions stealth and accuracy as well. Armour (skill) doesn't mention accuracy at all. Are the formulas on Encumbrance rating what are actually used?

Shields (skill) and Shields talk about EV, spellcasting, accuracy, and attack speed, but Kite shield only mentions accuracy, evasion, and spellcasting; Buckler just refers to "attack and spellcasting penalties"; and Tower shield only says "attack penalties". Emufarmers (talk) 02:09, 4 July 2020 (CEST)