The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.
Each level in Armour skill will:
- Give bonus AC, equal to ~4.5% Base AC per level. ("Base AC" is the combined AC of all your armour, excluding AC from their enchantment)
- Reduce body armour encumbrance by ~2.22% per level.
- This reduces the penalties to evasion, spellcasting, and Ranged Weapons. Note that body armour also penalizes the Dodging skill; this penalty is not impacted by Armour skill. It won't reduce the stealth penalty, either.
|Weapons||Short Blades • Long Blades • Ranged Weapons|
|Physical||Fighting • Armour • Dodging • Stealth • Shields|
|Magical||Spellcasting • Invocations • Evocations|
|Spell Schools||Air • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Poison • Summoning • Translocations • Transmutations|