Difference between revisions of "Fencer's gloves"
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{{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}} | {{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}} | ||
[[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves''''' | [[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves''''' | ||
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+3 [[dexterity]]<br> | +3 [[dexterity]]<br> | ||
− | Allows [[riposte]] <br> | + | Allows [[riposte]]<ref>{{source ref|0.26.1|art-data.txt|909}}</ref><br> |
==Desirability== | ==Desirability== | ||
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*Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses. | *Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses. | ||
*Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying. | *Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Gloves]] | [[Category:Gloves]] |
Revision as of 10:44, 3 August 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade. |
the +0 pair of fencer's gloves
+0 gloves
+3 dexterity
Allows riposte[1]
Desirability
Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
History
- Prior to 0.19, Fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
- Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
- Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.
References
- ↑ art-data.txt:909 (0.26.1)