Difference between revisions of "Shock"

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Revision as of 04:21, 18 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Shock.png Shock
Level 1
School1 Air
School2 Conjuration
Source(s) Book of Air
Casting noise 1
Spell noise 1
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Throws a bouncing bolt of electricity. It partially bypasses armour.
Spell Details
Damage Formula 1d(3+Power/4)
Max Damage 1d9 electricity
Max Power 25
Range 8
Targeting Bolt
To-hit 8+Power/7
Special
  • Range unaffected by number of targets
  • Multizaps
  • (Elec ignores 1/2 AC)

Shock is a level 1 Conjurations/Air Magic spell which fires a bolt of electricity through any number of targets in its range. Shock reflects off of rock or stone walls, crystal walls, and even closed doors, allowing it to hit multiple enemies multiple times for double damage. Its range isn't decreased when it hits a target, making it perfect for clearing long hallways full of weaker foes. Unfortunately, this spell pays for this ability by being noticeably less accurate than spells of similar level and power, making it far less useful against single opponents when not multizapped.

Air Elementalists begin with this spell memorized.

Strategy

  • You are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).
  • When dealing with single opponents, it is often best to try to maneuver them into a position where you can multizap them, to compensate for the spell's low accuracy and damage.