|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.|
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
Air Elementalists have very good early-game survivability due to the large number of defensive spells in their starting spellbook, the Book of Air. Memorize these spells quickly and use them aggressively:
- Swiftness allows you to kite monsters of average speed
- Repel Missiles helps a lot against ranged attackers
Remember to doublezap by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.
It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.
Prior to 0.14, Air Elementalists started with only 1 level of Spellcasting and 20 gold.
|Warriors||Fighter • Gladiator • Monk • Hunter • Assassin|
|Zealots||Berserker • Abyssal Knight • Chaos Knight|
|Warrior-mages||Skald • Enchanter • Transmuter • Arcane Marksman • Warper|
|Mages||Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Venom Mage|
|Adventurers||Artificer • Wanderer|