Difference between revisions of "Decaaut"
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One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. | One '''decaAut''' ('''deca-aut''', sometimes referred as a '''turn''') is equal to 10 [[aut]], or 10 arbitrary units of time. It is the time it takes for an un[[transformation|transformed]], un[[status effect|status]]ed [[human]] to [[wait]] (with '''s''' or '''.''') for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's [[Zot clock]]. | ||
− | DecaAut are often considered | + | DecaAut are often considered [[turn]]s, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a [[Naga]] moves at 1.4 decaAut, but technically takes 1 turn. It'll still take 1.4 "turns" of the Zot clock, though. |
Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]]. | Most [[species]] and [[monster]]s take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading [[scroll]]s, quaffing [[potion]]s, or casting the vast majority of [[spell]]s). A primary exception is [[attack speed]], which is often measured by delay; weapons can take from [[quick blade|0.7]] to [[dark maul|3]] decaAut to swing, before modifiers like [[shield]]s and [[skill]]. |
Revision as of 20:26, 17 June 2022
Main Article: Actions
One decaAut (deca-aut, sometimes referred as a turn) is equal to 10 aut, or 10 arbitrary units of time. It is the time it takes for an untransformed, unstatused human to wait (with s or .) for one turn. It is also just the 'standard' time for an action, and thus useful as a general measurement for gameplay. For example, decaAut (in the form of turns) is used to measure the game's Zot clock.
DecaAut are often considered turns, but they are still technically distinct measures. The Time counter in the status bar only measures decaAut; the actual turn counter measures the amount of commands, irrespective of game-time. For example, a Naga moves at 1.4 decaAut, but technically takes 1 turn. It'll still take 1.4 "turns" of the Zot clock, though.
Most species and monsters take 1 decaAut to move, and it is the time it takes for all species in their natural form and condition to do many actions (like reading scrolls, quaffing potions, or casting the vast majority of spells). A primary exception is attack speed, which is often measured by delay; weapons can take from 0.7 to 3 decaAut to swing, before modifiers like shields and skill.