Difference between revisions of "Teleport trap"

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{{flavour|This magical trap can displace anyone hapless enough to step on it - or even fly above it - to a random place on the same dungeon level.}}
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{{flavour|A magical trap that will displace anyone passing over it to a random place on the same dungeon level.}}
  
 
[[File:Temporary_teleport_trap.png]] [[File:Teleport trap.png]]
 
[[File:Temporary_teleport_trap.png]] [[File:Teleport trap.png]]
  
A '''teleport trap''' is a magical [[trap]] that instantly [[teleport]]s any character or monster that walks on it to another location on the level. Teleport traps are not mechanical and cannot be avoided by [[fly]]ing. Because they are an instantaneous form of teleportation, they make for good emergency escape routes, especially if you've already explored most of the current floor.
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A '''teleport trap''' is a magical [[trap]] that instantly [[teleport]]s any player or monster that walks on it to another location on the level, even if [[fly]]ing. Because they are an instantaneous form of teleportation, they make for good emergency escape routes, especially if you've already explored most of the current floor.
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==Types==
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===Temporary===
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Temporary teleport traps are randomly generated, and are always visible. Once a player or monster has passed over it once, the trap will disappear. This includes if the subject was not actually teleported (e.g. a [[Formicid]] with [[stasis]]).
  
Teleport traps come in two varieties: temporary and permanent. Temporary teleport traps vanish after activating once, while permanent teleport traps allow for unlimited use. Permanent teleport traps are only found in particular [[vault]]s, often serving to guard specific items. If you come across a teleport trap that is blocking you from reaching an item or area you wish to explore, remember that a source of [[stasis]] will render it ineffective. Alternatively, [[Apportation]] will allow you to simply grab the items from a distance.
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===Permanent===
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Permanent teleport traps are only encountered as part of a manmade [[vault]], most notably the [[Hall of Zot]] on [[Zot]]:5. Like temporary traps, they are always visible, though as their name suggests, do not disappear.
  
If an item is ''on'' a teleport trap, moving onto the trap (with [[autopickup]] on) will ''not'' gain you the item; you will always teleport before any pickup attempt can be made. If the trap was temporary, however, you may simply return to the spot and grab the now-unguarded item.
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Items on a permanent teleport trap are stuck and cannot be accessed normally, even with [[autopickup]]. You must use the [[Apportation]] spell or have the -Tele intrinsic in oredr to get it out.
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===Exploration===
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When uncovering tiles, you may encounter [[sourceless malevolence]] that manifests itself as a teleport trap. The player has no influence on when this occurs. Unlike the physical traps, the exploration effect will always teleport you next to monsters (if possible), similar to [[teleportitis]].
  
 
==History==
 
==History==
Prior to [[0.16]], there was still a 'disarm trap' command. Prior to 0.16, traps did care about whether the player is flying.  
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*Traps were overhauled in [[0.23]] - see the [[Traps#History]] section for more details.
 
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*Prior to [[0.16]], there was still a 'disarm trap' command, and traps did care about whether the player is flying.  
Prior to [[0.15]], all teleport traps were permanent.
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*Prior to [[0.15]], all teleport traps were permanent.
  
 
[[Category: Traps]]
 
[[Category: Traps]]

Revision as of 13:08, 30 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A magical trap that will displace anyone passing over it to a random place on the same dungeon level.

Temporary teleport trap.png Teleport trap.png

A teleport trap is a magical trap that instantly teleports any player or monster that walks on it to another location on the level, even if flying. Because they are an instantaneous form of teleportation, they make for good emergency escape routes, especially if you've already explored most of the current floor.

Types

Temporary

Temporary teleport traps are randomly generated, and are always visible. Once a player or monster has passed over it once, the trap will disappear. This includes if the subject was not actually teleported (e.g. a Formicid with stasis).

Permanent

Permanent teleport traps are only encountered as part of a manmade vault, most notably the Hall of Zot on Zot:5. Like temporary traps, they are always visible, though as their name suggests, do not disappear.

Items on a permanent teleport trap are stuck and cannot be accessed normally, even with autopickup. You must use the Apportation spell or have the -Tele intrinsic in oredr to get it out.

Exploration

When uncovering tiles, you may encounter sourceless malevolence that manifests itself as a teleport trap. The player has no influence on when this occurs. Unlike the physical traps, the exploration effect will always teleport you next to monsters (if possible), similar to teleportitis.

History

  • Traps were overhauled in 0.23 - see the Traps#History section for more details.
  • Prior to 0.16, there was still a 'disarm trap' command, and traps did care about whether the player is flying.
  • Prior to 0.15, all teleport traps were permanent.