Difference between revisions of "Paralysis"

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:''This page is about the [[status effect]]. For the monster spell, see [[Paralyse]].''
 
:''This page is about the [[status effect]]. For the monster spell, see [[Paralyse]].''
 
{{flavour|You are paralysed, and completely unable to act.}}
 
{{flavour|You are paralysed, and completely unable to act.}}
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Resistible sources of paralysis:
 
Resistible sources of paralysis:
*The spell [[Paralyse]], whether it is cast by a monster or through a [[wand of paralysis]] (must overcome the victim's [[willpower]])
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*The spell [[Paralyse]], whether it is cast by a monster or through a [[wand of paralysis]] (2-5 turns, must overcome the victim's [[willpower]])
 
*The melee attack of a [[hornet]] ([[poison resistance]] blocks paralysis 2/3 of the time; poison immunity prevents it.)
 
*The melee attack of a [[hornet]] ([[poison resistance]] blocks paralysis 2/3 of the time; poison immunity prevents it.)
  
Other sources are irresistible:
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Other sources are irresistible, except for stasis:
 
*[[Stunning Burst]] (1 turn)
 
*[[Stunning Burst]] (1 turn)
 
*[[Zot trap]]s (2-5 turns)
 
*[[Zot trap]]s (2-5 turns)
 
*A [[floating eye]]'s gaze attack (2-4 turns)
 
*A [[floating eye]]'s gaze attack (2-4 turns)
*[[Zin]]'s or [[Uskayaw]]'s wrath (2-7 turns)
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*[[Zin]]'s or [[Uskayaw]]'s wrath (2-5 turns)
 
*Cancelling the [[Death's Door]] status by casting [[Borgnjor's Revivification]] (2-7 turns)
 
*Cancelling the [[Death's Door]] status by casting [[Borgnjor's Revivification]] (2-7 turns)
 
*[[Stat zero]] (ignores stasis, 2-4 turns)
 
*[[Stat zero]] (ignores stasis, 2-4 turns)
  
 
==Duration and Effects==
 
==Duration and Effects==
In general, paralysis lasts from 2 to 7 turns. During this time, the victim is unable to perform any voluntary actions. Monsters become vulnerable to [[stabbing]] and can be hit automatically. Players have their [[EV]] reduced to near-zero, meaning monsters will almost always hit them as well. The effect is similar in some ways to [[sleep]] and [[petrification]], but the differences are important: unlike sleep, paralysis does not end when the victim takes damage, and unlike petrification, it does not have a delayed onset or provide any defensive bonuses.
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In general, paralysis lasts from 2 to 5 turns. During this time, the victim is unable to perform any voluntary actions. Monsters become vulnerable to [[stabbing]] and can be hit automatically. Players have their [[EV]] reduced to near-zero, meaning monsters will almost always hit them as well. The effect is similar in some ways to [[sleep]] and [[petrification]], but the differences are important: unlike sleep, paralysis does not end when the victim takes damage, and unlike petrification, it does not have a delayed onset or provide any defensive bonuses.
  
 
Once paralysis ends, the player gets a brief (1-3 turns) period of immunity to paralysis from all sources except for [[hornet]]s.
 
Once paralysis ends, the player gets a brief (1-3 turns) period of immunity to paralysis from all sources except for [[hornet]]s.
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==History==
 
==History==
*In [[0.29]], the maximum paralysis duration will be reduced from 7 to 5 turns for the player.
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*Prior to [[0.29]], the Paralyse spell and godly wrath could last from 2-7 turns.
 
*Prior to [[0.27]], [[berserk]]ing had a chance to paralyze the player after it ends, and both [[Trog]] and [[Bad_mutations#Berserk|berserkitis]] would protect from it.
 
*Prior to [[0.27]], [[berserk]]ing had a chance to paralyze the player after it ends, and both [[Trog]] and [[Bad_mutations#Berserk|berserkitis]] would protect from it.
 
*Prior to [[0.25]], severe [[Hexes]] [[miscast effect]]s could paralyse the player.
 
*Prior to [[0.25]], severe [[Hexes]] [[miscast effect]]s could paralyse the player.

Revision as of 18:35, 7 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
This page is about the status effect. For the monster spell, see Paralyse.
You are paralysed, and completely unable to act.

Paralysis is an effect which renders a player or monster unable to move or act for a period of time. Formicids are immune to paralysis due to their stasis.

Sources

There are several sources of paralysis. Some are resistible, while some are not.

Resistible sources of paralysis:

Other sources are irresistible, except for stasis:

Duration and Effects

In general, paralysis lasts from 2 to 5 turns. During this time, the victim is unable to perform any voluntary actions. Monsters become vulnerable to stabbing and can be hit automatically. Players have their EV reduced to near-zero, meaning monsters will almost always hit them as well. The effect is similar in some ways to sleep and petrification, but the differences are important: unlike sleep, paralysis does not end when the victim takes damage, and unlike petrification, it does not have a delayed onset or provide any defensive bonuses.

Once paralysis ends, the player gets a brief (1-3 turns) period of immunity to paralysis from all sources except for hornets.

Paralysed creatures are still able to teleport if the status is somehow inflicted on them. This means that if you see a source of paralysis you know you can't block (e.g. a floating eye), it may be a good idea to trigger a teleport the instant you see it. Just remember that random teleports may drop your paralysed character somewhere even worse.

History