Difference between revisions of "Enfeeble"
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− | '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[antimagic]] statuses to the targeted foe. In addition, succeeding on a [[willpower]] check will [[daze]] and [[blind]] the target. The statuses inflicted by Enfeeble all have the same duration, which is <code>5+[[Spell Power|power]]/20</code> on average (this is especially important for the antimagic status, which is more powerful the longer it has left). | + | '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[antimagic]] statuses to the targeted foe. In addition, succeeding on a [[willpower]] check will [[daze]] and [[blind]] the target. The statuses inflicted by Enfeeble all have the same duration, which is <code>5+[[Spell Power|power]]/20</code> on average, and at least 5 (this is especially important for the antimagic status, which is more powerful the longer it has left). |
==Strategy== | ==Strategy== |
Revision as of 18:43, 29 September 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
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Enfeeble | |
---|---|
Level | 7 |
School1 | Hexes |
Source(s) | Book of Hexes Book of Misfortune |
Casting noise | 7 |
Spell noise | 0 |
Power Cap | 200 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse. |
Enfeeble is a Level 7 Hexes spell that always applies the weakness and antimagic statuses to the targeted foe. In addition, succeeding on a willpower check will daze and blind the target. The statuses inflicted by Enfeeble all have the same duration, which is 5+power/20
on average, and at least 5 (this is especially important for the antimagic status, which is more powerful the longer it has left).
Strategy
- Enfeeble is best used as a "capstone" spell. It's not a great spell to train Hexes for. However, it's useful for former Hexes specialists who've swapped to another, magical means of killing. The debuffs aren't enough to kill monsters (on its own), but it is helpful against specific monsters and tough encounters.
- Antimagic is a strong status on anything that casts spells susceptible to it, including silence-immune enemies like demons. Creatures with only natural or priestly abilities are unaffected, however.
History
- 0.28 Spell added.