Difference between revisions of "Enfeeble"
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==Strategy== | ==Strategy== | ||
− | *Enfeeble is most useful for those who have already trained plenty of [[Hexes]], whenever they are currently using | + | *Enfeeble is most useful for those who have already trained plenty of [[Hexes]], whenever they are currently using hex spells, or have swapped to another means of killing (with light armour). It isn't the ''best'' spell to kill monsters with, but it is a useful debuff on tough encounter. |
*Antimagic is a strong status on anything that [[Spell slot flags|casts spells susceptible to it]], including [[silence]]-immune enemies like [[demon]]s. Creatures with only natural or priestly abilities are unaffected, however. | *Antimagic is a strong status on anything that [[Spell slot flags|casts spells susceptible to it]], including [[silence]]-immune enemies like [[demon]]s. Creatures with only natural or priestly abilities are unaffected, however. | ||
==History== | ==History== | ||
*[[0.28]] Spell added. | *[[0.28]] Spell added. |
Revision as of 03:54, 30 September 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
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Enfeeble | |
---|---|
Level | 7 |
School1 | Hexes |
Source(s) | Book of Hexes Book of Misfortune |
Casting noise | 7 |
Spell noise | 0 |
Power Cap | 200 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse. |
Enfeeble is a Level 7 Hexes spell that always applies the weakness and antimagic statuses to the targeted foe. In addition, succeeding on a willpower check will daze and blind the target. The statuses inflicted by Enfeeble all have the same duration, which is 5+power/20
on average, and at least 5 (this is especially important for the antimagic status, which is more powerful the longer it has left).
Strategy
- Enfeeble is most useful for those who have already trained plenty of Hexes, whenever they are currently using hex spells, or have swapped to another means of killing (with light armour). It isn't the best spell to kill monsters with, but it is a useful debuff on tough encounter.
- Antimagic is a strong status on anything that casts spells susceptible to it, including silence-immune enemies like demons. Creatures with only natural or priestly abilities are unaffected, however.
History
- 0.28 Spell added.