Difference between revisions of "Conjure Living Spells"
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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | {{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | ||
| − | '''Conjure Living Spells''' summons 2 living spell monsters. Each [[walking tome]] uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the [[foxfire]] spell. | + | '''Conjure Living Spells''' summons 2 living spell monsters. Each [[walking tomes|walking tome]] uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the [[foxfire]] spell. |
Walking tomes can sustain a maximum of 4 living spells. | Walking tomes can sustain a maximum of 4 living spells. | ||
Revision as of 17:36, 29 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons 2 living spell monsters. Each walking tome uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the foxfire spell.
Walking tomes can sustain a maximum of 4 living spells.
The following enemies cast Conjure Living Spells:
- ;
Walking crystal tome (1-2x 3d34 damage) - ;
Walking divine tome (2-3x 7-17 damage) - ;
Walking earthen tome - ;
Walking frostbound tome (2-3x 3d26 damage)
History
- Prior to 0.30, walking tomes could sustain 6 living spells at a time.