Difference between revisions of "Conjure Living Spells"
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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | {{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | ||
− | '''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of living spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Living spells behave like the [[Foxfire]] spell. | + | '''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of living spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Living spells behave like the [[Foxfire]] spell. Each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. |
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{{monsters with spell}} | {{monsters with spell}} |
Revision as of 05:00, 30 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of living spell. Walking divine tomes summon 3-4 living spells per cast; other tomes will summon 2-3 living spells. Living spells behave like the Foxfire spell. Each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.
The following enemies cast Conjure Living Spells:
- ; Walking crystal tome (1-2x 3d34 damage)
- ; Walking divine tome (2-3x 7-17 damage)
- ; Walking earthen tome
- ; Walking frostbound tome (2-3x 3d26 damage)
History
- In 0.31, walking tomes can only sustain 4 living spells at once.