Difference between revisions of "Dig"
CommanderC (talk | contribs) (Cocteau, Dig has a negative noise mod in spl-data.h.) |
Ion frigate (talk | contribs) m (1 revision: attempting to import spells) |
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Revision as of 05:10, 21 December 2012
Dig | |
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Level | 4 |
School1 | Transmutation |
School2 | Earth |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
This spell forms tunnels through unworked rock by liquefying it. |
Dig is a level 4 Transmutations/Earth Magic spell which digs a multi-tile tunnel through rock walls, slimy walls, or iron grates (but not through stone or anything harder). The amount of wall removed is dependent upon your spell power. It is useful for connecting disconnected parts of a floor (especially in the Orcish Mines or the Slime Pits), making new chokepoint tunnels, or accessing treasure vaults surrounded by transparent rock walls.
Strategy
- Casting Dig when adjacent to your target will create a longer tunnel than casting it at a distance, as those empty spaces are counted toward its effect.
- Zapping a wand of digging produces an effect identical to casting the spell at maximum spell power. If you happen to find a few of them, you might not ever need to spend the spell levels learning this.