Wand of digging
|A magical device which drills tunnels through unworked rock.|
A wand of digging will remove a straight line of rock walls in the direction zapped; a targeter allows you to determine the exact path the line will take. It affects only rock walls (whether normal or transparent), the various flavors of inanimate statue, and certain other strange types of wall (such as the walls of the Slime Pits, Pandemonium, or the translucent membranes in Cigotuvi's Fleshworks). It will have no effect on non-rock walls e.g., stone walls, metal walls, crystal walls, "unnaturally hard" walls, etc.
A wand of digging is quite useful for digging passages into otherwise inaccessible areas, to escape incoming enemies, or to create corridors or kill holes so as to fight only one enemy at a time when faced with a group. Equally, it can be used to broaden existing corridors to increase access to a monster (say, by a summoner aiding his horde).
Even formicids can benefit from a wand of digging, as it digs tunnels much faster than their natural digging ability.
- Prior to 0.22, the wand could not be aimed past existing walls, reducing its precision.
- Prior to 0.20, this wand could not destroy inanimate statues.
- Prior to 0.14, this effect was also available through use of the level 4 Earth Magic spell Dig.
- Prior to 0.12, monsters would never use wands of digging.
|Acid • Clouds • Digging • Disintegration • Enslavement • Flame • Iceblast • Paralysis • Polymorph • Random effects • Scattershot|