Difference between revisions of "Barbs"
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'''Barbs''' is a [[status effect]]. Each time a barbed creature moves, it takes damage equal to <code>2d(4 + number of barbs)</code> damage (max. 2d6).<ref>{{source ref|0.30.1|movement.cc|141}}</ref> [[Rampaging]] makes you move twice, so you take double the damage while rampaging. | '''Barbs''' is a [[status effect]]. Each time a barbed creature moves, it takes damage equal to <code>2d(4 + number of barbs)</code> damage (max. 2d6).<ref>{{source ref|0.30.1|movement.cc|141}}</ref> [[Rampaging]] makes you move twice, so you take double the damage while rampaging. | ||
− | The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).<ref>{{source ref|0.30.1|beam.cc|4000}}</ref> Remaining in place has a 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage. | + | The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).<ref>{{source ref|0.30.1|beam.cc|4000}}</ref> Remaining in place (no matter what you do) has a 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage. |
Inflicted by: | Inflicted by: | ||
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==History== | ==History== | ||
*The barbs attack flavour was added in [[0.28]]. | *The barbs attack flavour was added in [[0.28]]. | ||
− | *Prior to [[0.22]], the duration | + | *Prior to [[0.22]], you had to specifically [[wait]] (with ''''5''', '''s''', or '''.''') in order to have a 100% chance to decrement the duration. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns. |
*Barbs was added in [[0.14]]. | *Barbs was added in [[0.14]]. | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 08:16, 4 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage. |
Barbs is a status effect. Each time a barbed creature moves, it takes damage equal to 2d(4 + number of barbs)
damage (max. 2d6).[1] Rampaging makes you move twice, so you take double the damage while rampaging.
The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).[2] Remaining in place (no matter what you do) has a 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage.
Inflicted by:
- Barbs attack flavour
- Throw Barbs spell
- Wu Jian's wrath (lasting 5-10 turns)
History
- The barbs attack flavour was added in 0.28.
- Prior to 0.22, you had to specifically wait (with '5, s, or .) in order to have a 100% chance to decrement the duration. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns.
- Barbs was added in 0.14.
References
- ↑ movement.cc:141 (0.30.1)
- ↑ beam.cc:4000 (0.30.1)