Difference between revisions of "Dispersal trap"

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{{version029}}{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}}
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{{version030}}{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}}
  
[[File:Dispersal trap.png]] A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink]] when anything steps on the trap.
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[[File:Dispersal trap.png]] A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink]] when anything steps on the trap, moving them to random spaces in their original [[LOS]].
  
==Tips and Tricks==
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==Strategy==
* Be careful to avoid letting anything step on one of these traps, if being blinked could put you in a significantly worse position. Examples include being displaced off the stairs (especially in [[the Tomb]]), or having monsters trapped between you and your retreat path.
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Dispersal traps be ''very'' dangerous in certain situations: they can force you off [[stairs]], get you surrounded by enemies, bring in enemies you didn't know about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you may have to defeat a few enemies in order to have an escape route.
* When there is only one monster around, and that monster is normal speed, you can use dispersal traps to your advantage to try to create a gap between you and the monster so that you can fire [[wand]]s or [[spell]]s or ranged weapons at them, or run away, in a similar manner to the [[Blink]] spell. This is not recommended for faster monsters, as they could catch you up as you run away and deal damage.
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It doesn't matter if you or a monster steps on the trap, if you can see the trap, you can get blinked. Try to prevent monsters from stepping on this trap, or at least, break [[LOS]] with the trap.
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===Tips & Tricks===
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*A special threat in [[Zot:5]] and [[the Tomb]], which both have a high trap density. In Zot:5, you don't want to be sent next to a couple [[orbs of fire]]. In Tomb, dispersal traps can prevent you from escaping through stairs.
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*You can take advantage of dispersal traps. When there's only 1 monster around, and that monster is at the same speed as you, you can use the dispersal trap in order to gain a tile of distance, similar to the [[Blink]] spell. Watch out, since you can be trapped between the monster and a wall.
 
*A [[potion of lignification]] will make you immune to this trap, but also prevents you from moving normally.
 
*A [[potion of lignification]] will make you immune to this trap, but also prevents you from moving normally.
  
 
==History==
 
==History==
 
*Dispersal traps were added in [[0.23]], as part of the [[Traps#History|trap rework]].
 
*Dispersal traps were added in [[0.23]], as part of the [[Traps#History|trap rework]].

Revision as of 08:39, 4 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.

Dispersal trap.png A dispersal trap is a magical trap that causes all actors (the player and monsters) in line of sight of the trap to blink when anything steps on the trap, moving them to random spaces in their original LOS.

Strategy

Dispersal traps be very dangerous in certain situations: they can force you off stairs, get you surrounded by enemies, bring in enemies you didn't know about, or send you into the unknown (where anything could be waiting). No matter what, your position will likely be worse then where you started; you may have to defeat a few enemies in order to have an escape route.

It doesn't matter if you or a monster steps on the trap, if you can see the trap, you can get blinked. Try to prevent monsters from stepping on this trap, or at least, break LOS with the trap.

Tips & Tricks

  • A special threat in Zot:5 and the Tomb, which both have a high trap density. In Zot:5, you don't want to be sent next to a couple orbs of fire. In Tomb, dispersal traps can prevent you from escaping through stairs.
  • You can take advantage of dispersal traps. When there's only 1 monster around, and that monster is at the same speed as you, you can use the dispersal trap in order to gain a tile of distance, similar to the Blink spell. Watch out, since you can be trapped between the monster and a wall.
  • A potion of lignification will make you immune to this trap, but also prevents you from moving normally.

History