Difference between revisions of "Conjure Living Spells"
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==History== | ==History== | ||
*In [[0.31]], walking tomes can only sustain 4 living spells at once. Also, crystal tomes will only cast 1-2 spells. | *In [[0.31]], walking tomes can only sustain 4 living spells at once. Also, crystal tomes will only cast 1-2 spells. | ||
| + | *Conjure Living Spells was introduced in [[0.28]], along with walking tomes. | ||
[[Category: Monster spells]] | [[Category: Monster spells]] | ||
[[Category: Crystal Ball Articles]] | [[Category: Crystal Ball Articles]] | ||
Revision as of 11:29, 4 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of spell. Tomes will summon 2-3 living spells. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.
The following enemies cast Conjure Living Spells:
- ;
Walking crystal tome (1-2x 3d34 damage) - ;
Walking divine tome (2-3x 7-17 damage) - ;
Walking earthen tome - ;
Walking frostbound tome (2-3x 3d26 damage)