Difference between revisions of "Electricity"

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*[[Good mutations#Electricity Resistance|Electricity Resistance]] [[mutation]]
 
*[[Good mutations#Electricity Resistance|Electricity Resistance]] [[mutation]]
 
*The [[demonspawn mutation]], [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] 3
 
*The [[demonspawn mutation]], [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] 3
*[[Statue Form]]
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*[[Statue Form]] and [[Storm Form]]
  
 
===Vulnerability===
 
===Vulnerability===

Revision as of 06:04, 7 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Electricity is one of the rarer elemental sources in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.

Electricity Damage

A number of Air Magic spells deal electric damage. Any species with hands can use weapons of electrocution, which deals 'flat' damage regardless of skill or weapon type. A lightning rod is another common source of electric damage.

"BEAM_ELEC" damage, comprising most (but not all) electric attacks, will ignore 1/2 of the targets AC.

Electricity Resistance

Electricity resistance reduces electric damage by 66% (to x33%).

It can be acquired from a number of sources:

Item:

Character:

Vulnerability

Electric vulnerability increases electric damage taken by +50%.

It can be given as part of Qazlal's wrath, but is not found anywhere else. No monsters are vulnerable to electric damage.

See Also

List of electricity resistant monsters

History