Difference between revisions of "Electricity"
m (the mut was renamed. also add rElec-) |
m (→Electricity Resistance: +Storm) |
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*[[Good mutations#Electricity Resistance|Electricity Resistance]] [[mutation]] | *[[Good mutations#Electricity Resistance|Electricity Resistance]] [[mutation]] | ||
*The [[demonspawn mutation]], [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] 3 | *The [[demonspawn mutation]], [[Good mutations#Thin Metallic Scales|Thin Metallic Scales]] 3 | ||
− | *[[Statue Form]] | + | *[[Statue Form]] and [[Storm Form]] |
===Vulnerability=== | ===Vulnerability=== |
Revision as of 06:04, 7 September 2023
Electricity is one of the rarer elemental sources in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.
Electricity Damage
A number of Air Magic spells deal electric damage. Any species with hands can use weapons of electrocution, which deals 'flat' damage regardless of skill or weapon type. A lightning rod is another common source of electric damage.
"BEAM_ELEC" damage, comprising most (but not all) electric attacks, will ignore 1/2 of the targets AC.
Electricity Resistance
Electricity resistance reduces electric damage by 66% (to x33%).
It can be acquired from a number of sources:
Item:
- Staff of air
- Storm dragon scales
- Potion of resistance (temporary)
- Various randarts and unrands
Character:
- Black Draconians have innate rElec.
- Electricity Resistance mutation
- The demonspawn mutation, Thin Metallic Scales 3
- Statue Form and Storm Form
Vulnerability
Electric vulnerability increases electric damage taken by +50%.
It can be given as part of Qazlal's wrath, but is not found anywhere else. No monsters are vulnerable to electric damage.
See Also
List of electricity resistant monsters
History
- Prior to 0.18, rElec reduced damage by 75%.
- Prior to 0.14, the electrocution brand would spread through shallow water, dealing damage to other creatures standing in water.
- Prior to 0.13, being airborne gave immunity to the electrocution brand and resistance to Static Discharge.