Difference between revisions of "Electricity"

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'''Electricity''' is one of the rarer elemental sources in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities.
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'''Electricity''' is one of the rarer elemental forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also possess innate electric abilities.
  
 
==Electricity Damage==
 
==Electricity Damage==
A number of [[Air Magic]] spells deal electric damage. Any species with hands can use weapons of [[electrocution]], which deals 'flat' damage regardless of skill or weapon type. A [[lightning rod]] is another common source of electric damage.
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The player has a lot of ways to inflict electricity damage: weapons, spells, god abilities, and an [[evocable]] item. Also, [[Storm Form]] adds electricity damage to your [[Unarmed Combat]] attacks.
  
"BEAM_ELEC" damage, comprising most (but not all) electric attacks, will ignore 1/2 of the targets [[AC]].
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Several [[Air Magic]] spells deal electric damage, while weapons of [[electrocution]] have a flat chance to inflict extra damage regardless of your weapon skill. A [[lightning rod]] is another common source of electric damage. Followers of [[Nemelex]] can create electrical explosions by drawing the [[Storm card]], and followers of [[Qazlal]] have access to Upheaval and Disaster Area abilities.
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"BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's [[AC]].
  
 
===Electricity Resistance===
 
===Electricity Resistance===
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==History==
 
==History==
 
*Prior to [[0.18]], rElec reduced damage by 75%.
 
*Prior to [[0.18]], rElec reduced damage by 75%.
*Prior to [[0.14]], the [[electrocution]] brand would spread through [[shallow water]], dealing damage to other creatures standing in water.
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*Prior to [[0.14]], the [[electrocution]] brand would spread electricity through [[shallow water]], dealing damage to nearby creatures standing in water.
 
*Prior to [[0.13]], being airborne gave immunity to the [[electrocution]] brand and resistance to [[Static Discharge]].
 
*Prior to [[0.13]], being airborne gave immunity to the [[electrocution]] brand and resistance to [[Static Discharge]].
  
 
[[Category: Air Magic]]
 
[[Category: Air Magic]]

Revision as of 15:00, 8 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Electricity is one of the rarer elemental forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.

Electricity Damage

The player has a lot of ways to inflict electricity damage: weapons, spells, god abilities, and an evocable item. Also, Storm Form adds electricity damage to your Unarmed Combat attacks.

Several Air Magic spells deal electric damage, while weapons of electrocution have a flat chance to inflict extra damage regardless of your weapon skill. A lightning rod is another common source of electric damage. Followers of Nemelex can create electrical explosions by drawing the Storm card, and followers of Qazlal have access to Upheaval and Disaster Area abilities.

"BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's AC.

Electricity Resistance

Electricity resistance reduces electric damage by 66% (to x33%).

It can be acquired from a number of sources:

Item:

Character:

Vulnerability

Electric vulnerability increases electric damage taken by +50%.

It can be given as part of Qazlal's wrath, but is not found anywhere else. No monsters are vulnerable to electric damage.

See Also

List of electricity resistant monsters

History