Difference between revisions of "Pyre Arrow"
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If the target is insubstantial, the liquid fire will fail to stick.}} | If the target is insubstantial, the liquid fire will fail to stick.}} | ||
− | '''Pyre Arrow''' is a monster-only spell that applies Fire | + | '''Pyre Arrow''' is a monster-only spell that damages and applies the Fire ([[Sticky Flame]]) status to its target. |
{{monsters with spell}} | {{monsters with spell}} |
Revision as of 10:12, 26 December 2023
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.
If the target is insubstantial, the liquid fire will fail to stick. |
Pyre Arrow is a monster-only spell that damages and applies the Fire (Sticky Flame) status to its target.
The following enemies cast Pyre Arrow:
- 2 Balrug (2d14* damage)
- B Bombardier beetle (2d3* damage)
- e Deep elf pyromancer (2d9* damage)
- 3 Smoke demon (2d8* damage)
- y Sun moth (2d9* damage)
History
- In 0.31, monsters will get this new spell instead of Sticky Flame Range.