Difference between revisions of "Rollpage"

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When moving directly towards an enemy, you'll move 2 spaces instead of one.<br>Does not stack with other sources of Rampaging.<br> When making a rampage move, set a "heal duration" for 3-7 turns. Then, increase regeneration by:
 
When moving directly towards an enemy, you'll move 2 spaces instead of one.<br>Does not stack with other sources of Rampaging.<br> When making a rampage move, set a "heal duration" for 3-7 turns. Then, increase regeneration by:
 
*MP: <code>(turns_remaining + 1) * 0.33</code> MP/turn.
 
*MP: <code>(turns_remaining + 1) * 0.33</code> MP/turn.
*HP: <code>(turns_remaining +1) * 0.65</code> HP/turn.
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*HP: <code>(turns_remaining + 1) * 0.65</code> HP/turn.
When making multiple rampage moves, the heal duration does not stack - it is reset if it would be lower.
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When making multiple rampage moves, the heal duration does not stack - it is reset if the current duration is lower than the new one.
 
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Revision as of 04:40, 15 January 2024

Rank Effect Flavor
1 Rampaging. Heal MP when making a rampage move. You regenerate magic when rolling toward enemies.
2 Also heal HP when making a rampage move. You regenerate magic and health when rolling toward enemies.

When moving directly towards an enemy, you'll move 2 spaces instead of one.
Does not stack with other sources of Rampaging.
When making a rampage move, set a "heal duration" for 3-7 turns. Then, increase regeneration by:

  • MP: (turns_remaining + 1) * 0.33 MP/turn.
  • HP: (turns_remaining + 1) * 0.65 HP/turn.

When making multiple rampage moves, the heal duration does not stack - it is reset if the current duration is lower than the new one.

Species notes: Exclusive to Armataurs.

Good mutation

History

  • Prior to 0.31, Rollpage only had 1 level, which only provided rampaging.