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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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The Armataurs are a large, scaled mammalian species, walking on four feet and swinging a powerful tail behind them. Their elephant-back armies terrorize the lands outside the Dungeon.

Armataurs instinctively roll when moving toward foes, getting a free move. Their long, nimble tongues drink every last drop from potions, doubling their effects, but the strange syllables of magical scrolls slow them down. They have great aptitudes with armour and shields, though their body shape reduces the protection offered by body armour early on.

Innate Abilities

  • Armataurs are a hybrid species, with a humanoid torso atop a larger body.
    • Deformed: Armataurs get only half of the armour's base AC.
    • Armataurs cannot wear boots, but may equip bardings.
    • Armataurs are large enough to attack normally while standing in shallow water (though they still move slowly through it).
    • Armataurs are less encumbered by shields than medium-sized species.
  • Rugged Brown Scales 3: Armataurs are covered in rugged brown scales (AC +3, +7% max HP).
  • Rollpage 1: Armataurs have innate rampaging, rolling quickly as they move towards enemies.
  • Armoured Tail: Armataurs have armoured tails that they may use to make especially damaging tail-slap auxiliary attacks.
  • Awkward Tongue: Armataurs read scrolls 50% slower.
  • Long Tongue: Potion effects are doubled. See below for detail.

Armataurs have a base Strength of 13, Intelligence of 8, and Dexterity of 5 (before background modifiers).

Long Tongue

Followers of Gozag don't get any bonus from Potion Petition, but followers of Xom receive double effects from the god's potion effect gifts.

Armataurs in Kryia's mail coat can restore 3x HP by quaffing potions of curing or heal wounds.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Armataurs start with the skills and equipment listed for their background.

Difficulty of Play


Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour 2 Spellcasting -2
Short Blades -1 Dodging -3 Conjurations -1
Long Blades -1 Stealth 2 Hexes -1
Maces & Flails -1 Shields 1 Summonings -2
Axes -2 Necromancy -2
Polearms -2 Invocations 0 Translocations 0
Staves -1 Evocations 0 Transmutations -1
Unarmed Combat -1
Experience -1 Fire Magic -1
Throwing -1 Ice Magic -1
Ranged Weapons -3 Air Magic -1
Earth Magic -1
Poison Magic -1


Simple Hill OrcMinotaurMerfolkGargoyleDraconianPalentongaTrollGhoulGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganTenguDeep ElfOgreBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMeteoranMummy