Difference between revisions of "Habitat"

From CrawlWiki
Jump to: navigation, search
m
(focus the article towards the game (sorry for reversing some of the work))
Line 1: Line 1:
 
{{version031}}
 
{{version031}}
A '''habitat''' is an environmental area that is inhabited by a particular species of animal, plant or other type of organism. It is the natural environment in which an organism lives. In Crawl, monsters can inhabit dry surfaces, pools of water, and even [[lava]].  
+
A creature's '''habitat''' determines what tiles it can traverse without [[flight]]. Most monsters found in the [[Dungeon]] live on land, though it can vary.
  
For the most part, monsters perform poorly in terrain that is outside their designated habitat. For example, most monsters that live on land are slowed and hindered when entering [[shallow water]] and cannot enter [[deep water]] without drowning; conversely, monsters that live only in water cannot walk on land. Amphibious monsters are able to move and attack normally both in water and on land. Any monster that is not specifically designed to live in lava will die instantly if it somehow falls in.
+
*Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless [[large]] size or bigger.
 +
**Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but with the usual shallow water penalties.
 +
*Amphibious: Can travel through both land and water without penalty.
 +
*Water: Can only travel in water, both shallow and deep.
 +
*Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless [[large]] size or bigger.
 +
*Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.
  
There are exceptions, however. Monsters that are {{large}} or larger may attack normally while in shallow water, while monsters that are {{giant}}-sized can walk through deep water as if it was shallow water. [[:Category:Flying|Flying]] monsters can fly over any type of terrain without issue.
+
If a monster is dropped into deep water or lava without a suitable habitat, and does not have [[flight]], it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are [[drain]]ed for every turn until they escape.
 
 
Most monsters found in the [[Dungeon]] live primarily on land, but some do not: see individual monster pages for details on what habitat a monster lives in.
 
 
 
 
 
 
 
==Habitat Varieties==
 
===Earth / Land / Floor===
 
{{crawlquote|This habitat consists of earth. Ingame it is called floor}}
 
 
 
The common habitat players and most of the monsters live on. Borders may be [[Wall]], [[deep water]] unless you are not able to fly. You also find [[portals]], [[stairs]], hidden holes like [[traps]] and of course items like [[armor]], [[weapons]] etc. here.
 
 
 
===Shallow water===
 
{{crawlquote|}}
 
 
 
Identical to rock walls, except they don't block sight.  
 
 
 
===Deep water===
 
{{crawlquote|}}
 
 
 
===Lava===
 
{{crawlquote|}}
 
 
 
===Amphibious===
 
{{crawlquote|}}
 
 
 
===Fake Amphibious===
 
{{crawlquote|}}
 

Revision as of 21:32, 22 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

A creature's habitat determines what tiles it can traverse without flight. Most monsters found in the Dungeon live on land, though it can vary.

  • Land: Cannot travel through deep water or lava. Receives penalties in shallow water, unless large size or bigger.
    • Fake Amphibious: Giant monsters with land habitat can travel through deep water, but with the usual shallow water penalties.
  • Amphibious: Can travel through both land and water without penalty.
  • Water: Can only travel in water, both shallow and deep.
  • Amphibious lava: Can travel through land and lava without penalty. Receives penalties in shallow water unless large size or bigger.
  • Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.

If a monster is dropped into deep water or lava without a suitable habitat, and does not have flight, it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are drained for every turn until they escape.