Difference between revisions of "Call Tide"
(updated to 0.16) |
m |
||
| Line 1: | Line 1: | ||
| − | {{ | + | {{version032}} |
| − | '''Call Tide''' is a monsters-only spell that causes the tides of [[the Shoals]] to | + | '''Call Tide''' is a monsters-only spell that causes the tides of [[the Shoals]] to quickly rise to their maximum height, turning dry land into [[shallow water]]. This can make it difficult to maneuver around unless you're amphibious or [[fly]]ing, and also gives the [[list of merfolk|merfolk]] of the Shoals improved [[evasion]] and [[movement]] speed. |
Tiles with [[stairs]] on them are unaffected. | Tiles with [[stairs]] on them are unaffected. | ||
| − | The following enemies cast | + | The following enemies cast Call Tide: |
| − | * | + | *{{monsterlink|Ilsuiw}} |
[[Category: Monster spells]] | [[Category: Monster spells]] | ||
Revision as of 06:44, 17 January 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Call Tide is a monsters-only spell that causes the tides of the Shoals to quickly rise to their maximum height, turning dry land into shallow water. This can make it difficult to maneuver around unless you're amphibious or flying, and also gives the merfolk of the Shoals improved evasion and movement speed.
Tiles with stairs on them are unaffected.
The following enemies cast Call Tide:
- m
Ilsuiw