Difference between revisions of "Threat"

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m (i have no idea if the formula is accurate or not, but ingame testing with the new exp: argument shows that 6796 is the xp required for perma-nasty)
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{{version031}}
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The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]).
 
The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]).
  
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==Formula==
 
==Formula==
Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points.
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Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. This is affected by a species' experience [[aptitude]] and updates upon reaching a new level.
  
 
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
 
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
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  Else, Threat = Nasty
 
  Else, Threat = Nasty
  
For a species with an experience [[aptitude]] of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.
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For species with the default experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.
 
 
  
 
==History==
 
==History==

Revision as of 04:04, 14 April 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.

The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).

The game defines four tiers of threat:

Threat level Monster's name Description
Trivial Dark grey Minor
Easy Light grey Low
Tough Yellow High
Nasty Light red Lethal

Formula

Threat is based off two factors: a monster's XP value, and the player's current experience points. This is affected by a species' experience aptitude and updates upon reaching a new level.

Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial
Else if Tension is less than 6, Threat = Easy
Else if Tension is less than 33, Threat = Tough
Else, Threat = Nasty

For species with the default experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.

History

  • Prior to 0.31, the threat descriptors were as follows:
Threat level Monster's name Description
Trivial Dark grey "It looks harmless."
Easy Light grey "It looks easy."
Tough Yellow "It looks dangerous."
Nasty Light red "It looks extremely dangerous."