Difference between revisions of "Threat"
m (i have no idea if the formula is accurate or not, but ingame testing with the new exp: argument shows that 6796 is the xp required for perma-nasty) |
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The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]). | The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]). | ||
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==Formula== | ==Formula== | ||
| − | Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. | + | Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. This is affected by a species' experience [[aptitude]] and updates upon reaching a new level. |
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | ||
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Else, Threat = Nasty | Else, Threat = Nasty | ||
| − | For | + | For species with the default experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty. |
| − | |||
==History== | ==History== | ||
Revision as of 04:04, 14 April 2025
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).
The game defines four tiers of threat:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | Minor |
| Easy | Light grey | Low |
| Tough | Yellow | High |
| Nasty | Light red | Lethal |
Formula
Threat is based off two factors: a monster's XP value, and the player's current experience points. This is affected by a species' experience aptitude and updates upon reaching a new level.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty
For species with the default experience aptitude of 0, monsters with an EXP value of 6796 or more will always be labeled nasty.
History
- Prior to 0.31, the threat descriptors were as follows:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | "It looks harmless." |
| Easy | Light grey | "It looks easy." |
| Tough | Yellow | "It looks dangerous." |
| Nasty | Light red | "It looks extremely dangerous." |