Difference between revisions of "Sting"

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{{flavour|Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.}}
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'''Sting''' is a monster-only spell that deals damage on impact, then inflicts the [[poison]] status. Its impact damage is 70% poison and 30% physical; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%.
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{{monsters with spell}}
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==History==
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{{spell
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|name=Sting
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|level=1
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|school1={{Conjuration}}
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|school2={{Alchemy}}
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|school3=
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|castingnoise=1
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|spellnoise=1
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|sources=
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*[[Young Poisoner's Handbook]]
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*[[Book of Cantrips]]
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}}
 
{{AttackSpell
 
{{AttackSpell
 
|name=Sting
 
|name=Sting
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|dam_num = 1
 
|dam_num = 1
 
|dam_denom = 5-->}}
 
|dam_denom = 5-->}}
'''Sting''' is a level 1 [[Alchemy]]/[[Conjurations]] spell that deals damage on impact, then inflicts the [[poison]] status. Its impact damage is 70% poison and 30% physical; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%.
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*Prior to [[0.33]], Sting was a level 1 [[Conjurations]]/[[Alchemy]] spell that could be cast by players. It was replaced by [[Mercury Arrow]].
 
 
[[Alchemist]]s start with this spell memorized.
 
 
 
==Strategy==
 
Sting is decent at softening up targets from a short distance. If you've poisoned the enemy, you can start walking back; the poison will be enough to kill most D:1 and D:2 enemies.
 
 
 
[[Mercury Vapours]] is more accurate, and can inflict [[weak]] on foes. In the early game, however, Sting is more MP efficient. Early on, you may want to cast Mercury Vapours once (to get that spell's extra poison), then finish off the foe with Sting. Past the early game, Vapours becomes more efficient overall, so feel free to forget Sting.
 
 
 
While Sting ''can'' do damage to poison immune creatures, it's very low (max. 1d3). In a similar vein, Sting is acceptable against [[endoplasm]]s, but struggles against poison resistant enemies that are any stronger.
 
 
 
==History==
 
{{CBA|0.33|Sting will be replaced by [[Mercury Arrow]], a level 2 Conjurations/Alchemy spell which shoots a range-4 arrow that deals semi-irresistible poison damage (similar to Sting) and [[weak]]ens the target and all surrounding enemies, excluding the player.}}
 
 
*Prior to [[0.31]], Sting was a level 1 [[Transmutations]]/[[Poison]] spell.
 
*Prior to [[0.31]], Sting was a level 1 [[Transmutations]]/[[Poison]] spell.
 
*Prior to [[0.25]], Sting was a level 1 [[Conjurations]]/[[Poison]] spell with range 7, and was entirely useless against targets with [[poison resistance]].
 
*Prior to [[0.25]], Sting was a level 1 [[Conjurations]]/[[Poison]] spell with range 7, and was entirely useless against targets with [[poison resistance]].
 
*Prior to [[0.19]], [[Louise]] and some [[wizard (monster)|wizards]] had this spell.
 
*Prior to [[0.19]], [[Louise]] and some [[wizard (monster)|wizards]] had this spell.

Revision as of 20:30, 26 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.

Sting is a monster-only spell that deals damage on impact, then inflicts the poison status. Its impact damage is 70% poison and 30% physical; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%.

The following enemies cast Sting:

History

Sting.png Sting
Level 1
School1 Template:Conjuration
School2 Alchemy
Source(s) *Young Poisoner's Handbook
Casting noise 1
Spell noise 1
Spell Details
Damage Formula 1d(3+Power/5)
70% poison, 30% physical
Max Damage 1d8
Max Power 25
Range 3
Targeting Beam
To-hit 8+Power/5
Special