Tournament/TeamWiki
Contents
0.15 Crawl Tournament
See talk page for discussion on the upcoming tourney.
Team Name
Ashenzari's Archivists? Xom's Pxychologists? Qazlal's Qhaos Qompanions?
TEAM ROSTER
Remember to put # TEAMCAPTAIN MoogleDan in your 0.15 .rc file. You can check to see if it is correctly placed by clicking on your .rc file link below. Once correctly inserted, your name will show up on the team profile after a few minutes.
Player | Profile | Preferred Server(s) | 0.15 .rc file |
MoogleDan | MoogleDan | CBRO Webtiles | CBRO |
Spudwalt | Spudwalt | CSZO Webtiles | CSZO |
Glosham | Glosham | CLAN/CSZO Webtiles? | CSZO |
Tristian | Tristian | CAO/CSZO Webtiles | CSZO |
Skyspire | Skyspire | CAO/CSZO Webtiles | ??? |
Nabalzbhf | Nabalzbhf | CSZO Webtiles | CSZO |
- I built this table using morgue files, so if your information is incorrect, please fix it.--Nabalzbhf (talk) 21:34, 28 August 2014 (CEST)
Combos
Races: DD DE Dg Dr Ds Fe Fo Gh Ha HE HO Hu Ko Mf Mu Na Og Op Sp Te Vp VS | Ce Gr Mi Tr
Classes: AE AK AM Ar As Cj CK EE En FE Gl He Hu IE Mo Ne Sk Su Tm Wn Wr Wz | Be DK Fi VM
Gods: Ash Beogh Chei Dith Ely Fedhas Jiyva Kiku Lugonu Makhleb Nemelex "No God" Sif TSO Veh Xom Zin | Oka Qaz Trog Yred
Planned Combos
Use this space to plan out combos you think you'll want to attempt over the course of the tournament. Just because one player plans on using a particular god or species doesn't mean you can't use it too (after all, not every character actually ascends). Also, don't feel that you have to attempt these combos in any particular order. When choosing your next game, check the current values of each option and see what's worth the most and seems within your capabilities.
MoogleDan: Centaur Fighter of Oka, Minotaur Berserker of Trog, Troll Chaos Knight of Xom, Ogre Healer of Elyvilon, Halfling Arcane Marksman of Zin, Kobold Hunter of Fedhas
spudwalt: Hill Orc Death Knight of Yredelemnul, Draconian Transmuter of Cheibriados, Ogre Hunter of Qazlal, Kobold Berserker of Trog
Nabalzbhf: Demonspawn Monk of Makhleb, Halfling Warper of Dithmenos, Merfolk Ice Elementalist of Yredelemnul, Spriggan Abyssal Knight of Lugonu, Vampire Wizard of Kikubaaqudgha
Advice
The easy combos are the first to get massively devalued, and the hard combos gain value over time as players churn out MiFi and GrBe wins. As such, the first few days of the tourney should probably be spent cashing in quick wins with the easy melee brutes. Unless, of course, you're brave enough to attempt a Nemelex's Choice. Last year, HilariousDeathArtist earned us some crazy points beating a bunch of those. Your call: go for the low-risk, moderate-reward wins, or the high-risk, high-reward? The latter option even comes with a nice banner!
That being said, every win with a combo that hasn't been won yet grants an additional 20 points. That's not exactly a massive bonus, but if you can pull it off, all the better. Keep this in mind when having difficulty choosing a combo; even if a particular easy background might not be worth too much, the 20 points definitely sweetens the pot.
You'll eventually want to get all 17 runes, at least once, during the course of the tourney. The first time you pick up any rune, it's worth 30 points. Getting the simple Lair runes is enough to win, but after your second win, the score value of doing so is pretty meager. If you can gather the more difficult runes once or twice, the payoff is well worth it. You'll probably not want to do this if your current species / background choices are worth absurd amounts, but when playing easy characters, consider taking the risk.
Killing player ghosts is worth a couple points, which is always nice. Killing players with your player ghosts, however, is far better. Unfortunately, I'm not really certain of any particularly good ways of optimizing a character for post-death player trolling. Any suggestions?
- Ranged weapon users are nearly harmless in death. If you are certain you're about to die, swap out that bow for the executioner's axe in your pack so that you'll have a fighting chance at preventing others from success! The same goes for potions of resistance: in death, you'll keep all those lovely resistances permanently.
- Oftentimes, melee goons don't bother with spells; in spite of the advantages they offer, they're a bit of a hassle to cast, especially when your spell power's so low. Any recommendations on good spells for every melee brute to know that actually helps rather than hinders in death? Haste seems the obvious choice, and you only need spell failure down to 49% for it to be available to your player ghost. This even applies to Chei followers, as ghosts don't really care about piety.
Useful Links
- Tournament Overview
- Clan Leaderboard
- Ashenzari's Archivists Page
- Current high value class/species
- ##crawlwiki IRC chat
Advice
The easy combos are the first to get massively devalued, and the hard combos gain value over time as players churn out MiFi and GrBe wins. As such, the first few days of the tourney should probably be spent cashing in quick wins with the easy builds (click here to see which species, backgrounds, and gods saw the most ascensions last tournament).
Of course, you might be brave enough to attempt a Nemelex's Choice. Last year, HilariousDeathArtist earned us some crazy points beating a bunch of those. Your call: go for the low-risk, moderate-reward wins, or the high-risk, high-reward? The latter option even comes with a nice banner! Of course, Nemelex combos are announced throughout the tournament, so you may wish to only attempt those after cashing in the easy ones. Your call.
You'll eventually want to get all 17 runes, at least once, during the course of the tourney. The first time you pick up any rune, it's worth 30 points. Getting the simple Lair runes is enough to win, but after your second win, the point value of doing so is pretty meager. If you can gather the more difficult runes once or twice, the payoff is well worth it. You'll probably not want to do this if your current species / background choices are worth absurd amounts, as prancing through Hell and Pandemonium is something of a gamble, but when playing easy characters, consider taking the risk.
Killing player ghosts is worth a couple points, which is always nice. Killing players with your player ghosts, however, is far better. Unfortunately, I'm not really certain of any particularly good ways of optimizing a character for post-death player trolling. Any suggestions?
- Ranged weapon users are nearly harmless in death. If you are certain you're about to die, swap out that bow for the executioner's axe in your pack so that you'll have a fighting chance at preventing others from success!
- Oftentimes, melee goons don't bother with spells; in spite of the advantages they offer, they're a bit of a hassle to cast, especially when your spell power's so low. Any recommendations on good spells for every melee brute to know that actually helps rather than hinders in death? Haste seems the obvious choice, and you only need spell failure down to 49% for it to be available to your player ghost...