Sting

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Sting

Spell Details
Damage Formula 1d(3+Power/5) poison
Max Damage 1d8
Max Power 25
Range 3
Targeting Beam
To-hit 8+Power/5
Special

Sting is a level 1 Transmutation/Poison Magic spell which briefly transforms a limb into a venomous stinger and strikes a target, dealing a small amount of physical and poison damage and poisoning the target. Enemies with poison resistance take about half damage and will be poisoned half the time, while those with complete poison immunity such as the undead will take 30% damage.

Venom Mages start with this spell memorized.

Strategy

Sting is good for softening up targets from a (short) distance or just outright killing poison-vulnerable ones (like the game's many arthropods). While low level Venom Mages may wish to switch to Poisonous Vapours for most of their poisoning needs due to greater range and no miss chance, this spell remains useful for its effect on resistant enemies.

Monster version

Some monsters can cast Sting, which functions identically to the player version.

The following enemies cast Sting:

History