Leech
A blade forged in Hell by the sacrifice of countless tortured souls. It fills its wielder with the rage and suffering of those souls, and gorges itself further on drained life force every time it strikes, leaving behind a mess of blood and gore. |
+8 demon blade
Vampiric brand effect, activated on every hit
Allows evoking berserk
Harm property (+30% damage dealt, +20% damage taken)
Causes draining when unequipped
rN+
Creates sprays of blood when striking opponents that bleed
Desirability
Leech[1], like any well-enchanted vampiric demon blade, is a very nice thing to have. And, with the vampiricism activating on every hit - unlike most vampiric weapons, so you'll steadily regain HP in fights with living opponents. The harm property is a mixed bag; increasing the health you drain, but making you more vulnerable (especially to everything not in melee range). You may also wish to use a different weapon when facing especially dangerous undead, demonic, or nonliving foes.
Demonspawn with the Ignite Blood mutation will appreciate how Leech constantly sprays burning blood everywhere.
References
- ↑ art-data.txt:420 (0.27.0)
History
- Prior to 0.28, Leech had random rage instead of Harm and *Drain.
- Prior to 0.25, Leech had -3 AC and EV instead of its berserking properties.
- Prior to 0.19, Leech's AC and EV costs were only -2, and it had -2 Strength, Intelligence, and Dexterity.
- Prior to 0.15, Leech's stat, AC and EV costs were only -1.
- Prior to 0.14, Leech's vampiric effect was only activated on 60% of all attacks, like all other vampiric weapons.