Static Discharge
Static Discharge | |
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Level | 2 |
School1 | Air |
School2 | Conjuration |
Source(s) | Book of Storms |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Range | 1 |
Flags | Area |
Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have. |
Spell Details | |
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Damage Formula | 3 + 1d(3 + pow/12) |
Max Damage | 3 + 1d(7) |
Max Power | 50 |
Range | 1 (but can jump to monsters adjacent to the victim) |
Targeting | Self |
To-hit | |
Special | Ignores AC Reduced damage to player |
Static Discharge is a level 2 Conjurations/Air Magic spell which releases charges of electricity at one or more targets adjacent to the caster. It then has a chance based on spellpower to arc to another target adjacent to the victim, losing power as it does so. This can result in it arcing back to the caster, dealing reduced self damage.
It does not affect electricity-immune targets; any arcs aimed at immune creatures will immediately ground out.
The Arc Blade uses a particularly high-powered version of this spell for its special effect.
Strategy
Static Discharge is most helpful against crowds of monsters, as such crowds allow for multiple arcs to bounce through them, but its ability to bypass AC and EV also lets it see use against single monsters with high defenses (such as orc warriors or killer bees), or simply as a good attacking spell - more than a level 2 spell would suggest.
Exercise caution when using this spell against crowds, however -- much like axes, having more targets means you'll also be taking more attacks. But unlike axes, Static Discharge can hit monsters behind the target. When used in a hallway, you can hit 2 monsters while only being hit back by one.
History
- Prior to 0.30, Static Discharge dealt
3 + 1d(3 + pow/8)
damage and had a power cap of 100. rElec monsters are fully immune to this spell. - Prior to 0.29, this spell dealt
2 + 1d(5 + Power/10 + (1d(Power)-1)/10)
damage. - Prior to 0.27, this spell was a level 3 spell.
- Prior to 0.26, insubstantial wisps could cast this spell.
- Prior to 0.13, this spell would deal less damage to levitating or flying targets.
- Prior to 0.9, Static Discharge was a level 4 spell.