Plasma Beam
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
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Spell Details | |
---|---|
Damage Formula | 1d(11+(Power*3)/5) |
Max Damage | 2 x 1d131 electricity + fire |
Max Power | 200 |
Range | 3-10 |
Targeting | Bolt |
To-hit | 7+Power/40 |
Special | Two bolts Elec ignores 1/2 AC |
Plasma Beam is a level 6 Fire Magic/Air Magic spell. This spell fires 2 inaccurate bolts - 1 of fire, and 1 of electricity, directed at the furthest enemy in range.
Mechanics
Fires 2 bolts. It will fire at the furthest enemy within this spell's range. Both bolts will always be aimed at the same target. If there are multiple enemies at the same distance, the target is randomly chosen.
The bolts use the same path as any manually-aimed projectile (Plasma Beam is always aimed directly at its intended target). You can see any possible trajectories when targeting this spell.
Unlike traditional bolt spells, Plasma Beam doesn't reduce in range for each target you hit.
Strategy
- Awkward schooling, but a powerful spell. At 56 spellpower, this spell deals 2 x 1d44 damage (avg. 44), while Iron Shot would deal 9d6 (avg. 27). Iron Shot is more accurate, has the advantage of physical damage, and has manual aiming. However, this spell can also pierce enemies.
History
Plasma Beam was added in 0.30.