Conjure Living Spells
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons 2 living spell monsters. Each walking tome uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the foxfire spell.
Walking tomes can sustain a maximum of 4 living spells.
The following enemies cast Conjure Living Spells:
- ; Walking crystal tome (1-2x 3d34 damage)
- ; Walking divine tome (2-3x 7-17 damage)
- ; Walking earthen tome
- ; Walking frostbound tome (2-3x 3d26 damage)
History
- Prior to 0.30, walking tomes could sustain 6 living spells at a time.