Talk:Djinni

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Revision as of 02:24, 10 November 2023 by Hordes (talk | contribs) (Help explaining the Djinn magic aptitude)
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I wonder why they didn't just call these guys "efreets" since that's basically what they are. Not that that will stop me from trying at least a few of them when 0.13 comes out. :) --spudwalt 21:43, 2 June 2013 (CEST)

Efreets (correct plural is actually afarit) are basically just a race of evil jinn. So it makes more sense to go with the more general (d)jinni. Of course, dropping the initial d would also help, since that's a fairly archaic transliteration convention. -Ion frigate 02:29, 3 June 2013 (CEST)

Are these permanent?

Just a quick question: is it already decided that the new species (and other features like the new monsters) will be in the release version of 0.13, or are they implemented for testing? I'm pretty new to the updating process, as I previously ignored trunk because of the warning that it might be 'unstable'. --Lokkij 22:39, 2 June 2013 (CEST)

They have been implemented for testing, and I think the idea is if there is no serious problems they will keep them in for the next release. Trunk is still unstable in the sense that there might be bugs related to the species, as well as balance changes that wouldn't occur in a release version. --Flun 03:44, 3 June 2013 (CEST)

Help explaining the Djinn magic aptitude

I wrote the following:


Also due to how XP costs work, Djinn can be much better than a "-3 aptitude" would indicate.

XP cost rises as level rises. This has an odd effect when considering Djinn's casting aptitude. Take, for example, a single-school Conjurations spell:

  • A Kobold has +0 aptitudes in Spellcasting and Conjurations. If you only cared about spell power/failure, a Kobold would be most efficient a point like {5 Spellcasting, 15 Conjurations}. This would cost 72.75 skill points.
  • A Djinni would reach the same power as the Kobold at {13 Spellcasting}, all else equal. This would cost 80.72 skill points, which is only +11.7% more XP than the Kobold. That's an effective aptitude of -0.6, much better than -3 appears.
  • Note that if the Kobold were to train more Spellcasting, for either MP or spell level purposes, they'd become less efficient. A Kobold at {10 Spellcasting, 13.5 Conjurations} would get the same power, but at a cost of 79.13 skill points.

For dual-school spells, Djinn only become better. For casting Fireball, a Kobold would be efficient at {8 Spellcasting, 15 Fire, 15 Conj}, costing 153 skill points. A Djinni equals that at {13.6 Spellcasting}, or 89.05 skill points, which is 58% the XP. That's an effective aptitude of +3.

The exact efficiency depends on the level of skill. At low skill levels, Djinn are truly around a -3 aptitude for single-school spells. At XL 27, Djinn can be cheaper than Kobolds, even for single-school spells.


I wonder if it could be explained better? Hordes (talk) 18:37, 8 November 2023 (CET)

Good stuff! Although, skill points should be "7275" instead of "72.75", etc. in this example. The wiz-mode version of the skills menu shows them w/o a decimal point. Also, from Manual: "Each manual generates with 2000-3000 skill points of XP." Ge0ff (talk) 00:39, 10 November 2023 (CET)
I think we should use the 1/100 scale for skill points, because that is how it's displayed in game outside wizmode (the "Cost" section), and what the skill point article uses. I think it's better to change manual / Ru / (other pages) with the 1/100 scale.
I also think that "XP cost rises as level rises" doesn't make a lot of sense unless you're super in-depth. Like I want to explain that "to maximize power, a regular species wants to train low Spellcasting, high <Spell School>. Because <Spell Schools> are trained to a high level, they get relatively more expensive when compared to Djinn, who trains both Spellcasting and <Spell Schools>." But I think that is a bit wordy. Plus, players train Spellcasting past max power-point in practice, so it'd have to explain that too. Hordes (talk) 02:10, 10 November 2023 (CET)