Pyre Arrow
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.
If the target is insubstantial, the liquid fire will fail to stick. |
Pyre Arrow is a monster-only spell that applies the Fire (Sticky Flame) status to its target, damaging it over time. Moving around will end the status quickly.
The following enemies cast Pyre Arrow:
- 2 Balrug (2d14* damage)
- B Bombardier beetle (2d3* damage)
- e Deep elf pyromancer (2d9* damage)
- 3 Smoke demon (2d8* damage)
- y Sun moth (2d9* damage)
Note that the the displayed damage is the damage per turn; this spell deals no damage on impact.
History
- In 0.31, monsters gained Pyre Arrow in pace of Sticky Flame Range.