Talk:Elyvilon

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0.16's Heal Other versus older Lesser/Greater Heal Other

The abilities on this page should now be current for 0.16, but I don't know how accurate the new heal other formula is. The old version of Heal Other added +1 to the end, while Greater Heal Other added +8. For now, I am just splitting the difference between the extra HP added from lesser and greater heal other (+1 and +8) to +4. This is probably wrong, but I think an average of the two is a better estimate. -Beep (talk) 01:03, 27 April 2015 (CEST)

A bit of browsing in The Tavern brought up this thread, which suggests that Heal Other is identical to the old Greater Heal Other. I'm gonna +8 this, unless someone code dives and discovers otherwise. --MoogleDan (talk) 05:26, 27 April 2015 (CEST)

Lifesaving chances

I believe Elyvilon's lifesaving has not been implemented as intended, as the commit message and all references in-game suggest lifesaving is guaranteed at 5* when it isn't. I will open a Github issue about this; in the meantime, here is the Desmos graph I used to compute the lifesaving chances, in case anyone wants to check it. It should be easy to update if the lifesaving chance does get adjusted, too. NormalPerson7 (talk) 22:55, 6 March 2024 (CET)