Talk:ARCHIVED Buddy23Lee's Minotaur Staff-Madness guide

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Revision as of 10:03, 7 June 2014 by Buddy23Lee (talk | contribs) (Left follow-up)
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Just read it and think its a great guide and idea. But I found two things I wanted to ask:

-Doesnt Trog still make me loose piety for training Magic? So wouldn`t he be a rather bad god to pick here? (Also aquirement says Trog worshippers always get rods)

-Why train Fighting more than Staves? From a Damage output consideration, Staves is cheaper and adds more damage. So shouldn`t I pour as much xp in fighting than in staves after raching min delay?

--BlueCrake (talk) 01:59, 7 June 2014 (CEST)

Trog would get angry at you for training Earth Magic even if you never cast a single spell. I think Yredelemnul or Makhleb might be the best choices for this sort of character; good support abilities that require only moderate Invocations training, excellent panic buttons, and a pathetic divine retribution for when you bail on him in the end game. As for Fighting vs. Staves, Fighting gives a smaller damage boost, but also comes with heaps of HP. Neither skill really improves the damage of a magical staff all that much, however, as the majority of a staff of earth's damage comes from the magical effect, which is Earth Magic and Evocations based. --MoogleDan (talk) 07:33, 7 June 2014 (CEST)
You both make an excellent point. I played through a number of these guys and yet never tried it with Trog. Dumb move. I'll revise that section. BlueCrake, what Dan said. I do fighting all the way for the HP. Crazy high earth magic and evocations will more than make up for any higher in staves...provided you use the staff of earth. :) --Buddy23Lee (talk) 11:03, 7 June 2014 (CEST)