Eringya's Noxious Bog
Eringya's Noxious Bog | |
---|---|
Level | 6 |
School1 | Alchemy |
Source(s) | Fen Folio Great Wizards, Vol. II |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Range | 4 |
Flags | Area, No ghost |
Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers. |
Eringya's Noxious Bog is a Level 6 Poison Magic/Transmutations spell that temporarily converts tiles near the user into toxic sludge.
Contents
Useful Info
When cast, Eringya's Noxious Bog gives the Bog status. All valid floor tiles within a 4-tile radius are converted into toxic sludge. This spell requires open space; tiles that are next to more than one solid feature (like walls, trees, statues) are not converted. Deep water and lava are unaffected. However, it does cover non-solid features such as stairs, escape hatches, shops, and traps, preventing them from being used.
The sludge acts like shallow water, but it will damage and poison non-flying creatures. The bog itself deals 4d6
direct damage/turn (70% poison, 30% physical).[1] If the bog dealt any damage, it additionally causes an extreme amount of poison. For reference, the bog immediately causes max poison on any monster without rPois. Poison resistance does not reduce chance to poison, only the amount of poison. Bog damage or poison is not impacted by spell power.
Poison-immune creatures only take the 30% physical damage from the bog itself (and shallow water penalties). Flying creatures are completely immune to the bog. The caster is immune to the damage, but still gets the penalties (if any) from being in shallow water.
Casting Ignite Poison will create short-lived flame clouds above some bog tiles (33% chance per tile). These in turn will create clouds of steam.
The bog status lasts for 3 + 1d(2 + pow/10)
turns.[2] The bog immediately ends if the caster leaves the level. If you leave a bog tile's line of sight, it reverts back to regular tile.
Strategy
Eringya's Noxious Bog is of no use in areas without a large, open space, nor is it effective when used above deep water or lava.
Even though you are immune to the bog's damaging effects, you still are penalized by the shallow water it creates, unless you can fly or swim through it. The movement delay is especially important, though if surrounding monsters can't fly or swim, they'll likely move as slowly as you.
Ignite Poison combos incredibly well with Eringya's Noxious Bog -- pretty much anything standing in the bog will take heavy fire damage, then immediately be significantly poisoned again should they survive. Only creatures immune to poison and resistant to fire can survive such an onslaught for long.
As the bog will cover traps, you can use this spell to prevent enemies from stepping on unfortunately-placed traps. However, you won't be able to use it to bypass traps in narrow corridors (such as the entrance to Zot:5's orb chamber).
Trivia
This spell refers to a mage called Eringya; it is the first reference to them in-game since the removal of the spell Eringya's Surprising Bouquet and the now-reintroduced wizlab level Eringya's Formal Garden.
History
- Prior to 0.28, this spell did not place a bog under the caster, as they were not immune. It also did not place a bog in tiles next to any solid features.
- Prior to 0.26, this spell would cause the caster to leave toxic bog tiles behind them as they traveled. Additionally, Ignite Poison always created flame clouds over bog tiles and for a much greater duration.
- Eringya's Noxious Bog was added in 0.25.
References
- ↑ spl-damage.cc:4139 (0.30.0)
- ↑ spl-damage.cc:4474 (0.30.0)