Zot Defence
Zot Defence is a tower-defense-styled variation on Dungeon Crawl. You begin on Zot:5; monsters are generated in waves, swarming in from the upstairs. You must prevent the monsters from reaching the Orb of Zot, which you may not pick up or apport.
During each turn in which a hostile monster stands over the Orb, you suffer one point of rot damage. Each time you go up one experience level, you receive a new special "Zot Ability" which will aid you in protecting the Orb; the use of these abilities expends Zot Points, which are gained concurrently with experience.
The waves of monsters grow in strength over time; at the end of each wave, an out-of-depth "boss" monster is generated. Every few waves, a rune is generated on the stairs along with the boss monster. You may pick up the Orb, and leave the dungeon with it, if you are carrying fifteen runes.
Zot Abilities
Ability | Cost |
Make dart trap | 5 ZP |
Make oklob sapling | 60 ZP |
Make arrow trap | 30 ZP |
Make plant | 2 ZP |
Remove curse | Stat drain |
Make burning bush | 200 ZP |
Make altar | 50 ZP |
Make grenades | 2 ZP |
Make oklob plant | 250 ZP |
Make net trap | 2 ZP |
Make ice statue | 2000 ZP |
Make spear trap | 50 ZP |
Make alarm trap | 2 ZP |
Make mushroom circle | 10 ZP |
Make bolt trap | 300 ZP |
Make crystal statue | 2000 ZP |
Make needle trap | 30 ZP |
Zot-teleport | 2 ZP |
Make water | 10 ZP |
Make lightning spire | 100 ZP |
Make silver statue | 3000 ZP |
See also
Dungeon Sprint - Another Crawl variant coded by Chapayev.