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  • ...es that give strategy advice. Keep in mind that all advice is subjective, and furthermore, represents at most one way to win the game.
    19 members (1 subcategory, 0 files) - 17:16, 10 September 2013
  • The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties [[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.
    2 KB (257 words) - 10:00, 9 March 2024
  • ...In particular, the elemental (and poison) skills add "Magic" to the name; and most of the other skill names are plural, while most of the school names ar
    661 bytes (107 words) - 01:18, 21 February 2024
  • ...rosive Bolt''' launches a piercing bolt of [[acid]] that does heavy damage and causes [[corrosion]]. It is largely used by monsters, though players may ca
    712 bytes (106 words) - 18:12, 3 September 2023
  • ::Please have a look at this screenshot and then speak again: [[File:FrancesInfo0181.png]] <br> -- [[User:Bwijn|Bwijn]]
    647 bytes (91 words) - 14:23, 29 May 2016
  • And if she were insubstantial, like a Wraith, I could see that SF would hit but
    1 KB (178 words) - 23:02, 1 May 2016
  • ...r><br>Though I felt uncommon funky, still this answer put my monkey<br>Up, and at the small blue devil in an undertone I swore.<br>Then I said I must be d ...st intervening creatures and the target itself, land on the opposite side, and immediately perform a melee attack. They can often be found in [[Cocytus]]
    6 KB (827 words) - 23:56, 1 May 2016
  • ...]] effects on anything that stays inside. On impact, it deals minor damage and causes a chaotic effect. It is subject to a [[Breath]] cooldown.
    440 bytes (65 words) - 01:05, 1 September 2023
  • {{Flavour|Fires a volley of barbs at the target, skewering them and making movement painful.}} '''Throw Barbs''' is a monster-only [[spell]] that deals moderate damage and inflicts the [[Barbs]] status, which deals damage every time the target mov
    381 bytes (57 words) - 20:32, 8 October 2023
  • ...ll, and the second cast paralyses you. The charge cannot be [[dispel]]led, and won't fade away over time, not even if you leave the floor.
    708 bytes (107 words) - 03:59, 15 January 2024
  • ...ve believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical powe Followers of Pakellas do not regenerate their magic power naturally, and are forbidden from using external means to do so; instead, they are granted
    6 KB (1,019 words) - 14:12, 1 November 2022
  • {{flavour|An amulet which exerts a force that blocks some incoming attacks, and can even reflect any blocked ranged attacks back towards the attacker.}} Wearing an [[amulet of reflection]] provides 5 [[SH]] and the [[reflection]] ego. When projectiles (either ranged weapons or certain
    2 KB (237 words) - 18:40, 16 December 2023
  • *For turn-count [[speedrun]]s and [[high score]] runs that rely on spells, MP regen is often the best amulet
    1 KB (193 words) - 23:10, 9 November 2023
  • ...vour|Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.}} ...ng''' is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it increases your maximum [[hit points]].
    2 KB (339 words) - 09:21, 31 December 2023
  • ...increases your [[armour class]] (AC), which defends against melee, ranged, and most magical attacks. It can also have [[ego]]s, which provide further bene ...but not eliminated, by [[strength]] and [[Armour skill]]. Only body armour and [[shield]]s have encumbrance penalties; all other armour can be worn at no
    11 KB (1,639 words) - 23:02, 2 June 2024
  • ...or escape by breaking LoS? But indeed the collision damage is damned weak and the confuses are very short-timed, the pull is just from a 2-tile radius to ...motion" and "collision damage" got implemented or improved for Singularity and someone wanted to see what other things could be done with them." Obviously
    792 bytes (124 words) - 10:04, 20 April 2015
  • ...also left behind when enemies are slain by [[Glaciate]] (these don't turn into simulacra). *Prior to [[0.27]], players could create them with [[Absolute Zero]] (and Glaciate, prior to its removal from players).
    902 bytes (137 words) - 09:54, 15 January 2024
  • ...k cannot be dodged, however, such as enchantments (which must be resisted) and explosions.}} ...[Dodging]] skill determines how well your character can avoid blows, beams and missiles fired by monsters.
    2 KB (381 words) - 10:01, 9 March 2024
  • ...en. Every '+' is 50 stealth, every '*' is 100 stealth, '#' is 150 stealth, and '!' is 200 stealth. *If the player is [[invisible]] and the monster can't see invisible: -75
    4 KB (565 words) - 09:40, 18 January 2024
  • ...lf properly. These attacks deal significantly more damage, ignoring [[EV]] and [[SH]]. For a dedicated character, stabs can end combat in a single blow. *[[Blind]] (or if the player is [[invisible]] and unseen)
    6 KB (929 words) - 20:33, 16 March 2024

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