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  • * '''[[Sif Muna]]''', god of [[magic]] and mystical secrets. * '''[[Vehumet]]''', god of destructive magic.
    10 KB (1,393 words) - 20:53, 2 September 2021
  • ...ills over others. For example, [[Deep Elves]] have an easier time learning magic, and [[Hill Orc]]s have an easier time learning melee combat. Taking advant For most types of skills, the difference between, say, level 15 and level 13.8 is small. Going from
    5 KB (736 words) - 17:47, 11 March 2024
  • *Total [[magic points]]. ...hed this can still use XP to improve their [[score|final score]] and their skills.
    8 KB (1,078 words) - 21:28, 18 May 2022
  • **All 'mage' backgrounds now start with a potion of magic. * Ranged weapon skills and starts are streamlined (see also "Items" below):
    12 KB (1,807 words) - 17:58, 26 November 2023
  • * Improved religion, skills, ability interface. (Commands are ^!, m?, and a!.) * Added coloured HP/Magic bars.
    8 KB (1,127 words) - 06:53, 21 December 2012
  • * Okawaru: Might -> Heroism, increasing all weapon skills by 5, up to 27. * Don't waste a turn and/or magic when aborting various actions.
    28 KB (4,165 words) - 21:18, 11 December 2013
  • ===Skills=== * Skill training: skills are trained immediately when XP is gained. The skills trained are the ones that have been used recently (auto) or the ones which
    11 KB (1,573 words) - 08:38, 25 March 2020
  • ...at can deal ridiculous amounts of damage. If you are not confident in your skills, escape is strongly advised. ...most elemental damage, casters should use pure [[Conjurations]] or [[Earth Magic]] to deal with them. Necromancy users can use [[Dispel Undead]]. Melee figh
    3 KB (423 words) - 18:55, 25 January 2024
  • ...lly every enemy the game throws at you. Since you also learned some [[fire magic]] spells, including even [[Fire Storm]], you have a truly lethal arsenal of ...game. The [[augmentation]] mutation lets you consistently cast even earth magic spells at full [[spell power]]; the [[robust]] mutation avails you with 450
    108 KB (19,789 words) - 12:49, 8 June 2017
  • ...eapon. I am already proficient in the usage thereof and am eager to use my skills to serve Beogh. ...and know not what it means. I am reluctant to break the seal and read the magic words inside for fear of harm. Also found a purple potion.
    43 KB (8,052 words) - 00:47, 20 November 2020
  • ...tification. MP gained while full will eventually be turned into potions of magic. ** The [[amulet of magic regeneration]], which increases MP regeneration after a warmup period.
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...high recharge rate. So long as Evocations higher than all your other magic skills, you have 80% chance to get a rod you don't already own if you request a st ...], and low intelligence will not penalize casting. Many species are bad at magic, but at least competent at Evocations.
    6 KB (938 words) - 17:28, 30 September 2023
  • ...t choose their type, but they generally are biased toward your predominant skills. Not all excellent items found in vaults are necessarily acquirements, thou ...y likely to receive a weapon in that category. A conjurer with high [[Fire Magic]] skill will likely find a spellbook with more fire spells.
    5 KB (735 words) - 15:18, 8 March 2024
  • ===Demonic Magic=== {{:Demonic Magic}}
    6 KB (795 words) - 08:35, 10 December 2023
  • ...|| Very Rare || Gives a choice of three items to acquire tailored to your skills, or a pile of gold. *[[Scroll of magic mapping]] - Changed to [[scroll of revelation]] in [[0.31]]
    8 KB (1,200 words) - 16:38, 27 February 2024
  • {{flavour|A magic potion which greatly increases the dexterity and evasiveness of the one who ...stealth and evasion by an amount based on your [[Dodging]] and [[Stealth]] skills)
    995 bytes (145 words) - 13:38, 3 July 2020
  • ...tive arts, along with magically imbued statues capable of casting powerful magic. ...]], these mages only generate with their Conjurations-focused spell set: [[Magic Dart]] (3d5), [[Force Lance]] (3d13), and [[Iskenderun's Battlesphere]]. Th
    9 KB (1,460 words) - 21:31, 11 September 2020
  • ...s]] or scarf of cloud immunity can appear. The boss chamber contains [[Air Magic]]-themed items ([[spell book]]s and [[staff of air|staves]]), good [[ring]] ...n resort to their pathetic melee skills instead of hammering you with wind magic, though getting in close makes [[Tornado]] more dangerous. Alternatively, a
    8 KB (1,027 words) - 17:16, 7 August 2023
  • ...|| [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns. ..." | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].
    7 KB (1,023 words) - 16:27, 14 January 2024
  • ==Starting Skills and Equipment== Barachim receive the skills and equipment listed for their background.
    5 KB (773 words) - 17:16, 3 March 2024

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