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  • ...is a ferocious [[unique]] [[troll (monster)|troll]] who hits hard in melee and goes [[berserk]] with reckless abandon. ...to engage her in melee should buff themselves first: a [[potion of haste]] and a [[potion of might]] will not go amiss. High defensive stats certainly als
    1 KB (194 words) - 23:44, 27 June 2020
  • '''Stone golems''' are the quintessential golems -- big, slow, and tough. They're hardier than [[clay golem]]s, but not as tough as [[iron gol ...olem still needs to be respected. It is still as hard as stone, after all, and its weight spells massive damage if it connects a blow.}}
    2 KB (337 words) - 01:06, 8 April 2014
  • ...eat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s. ...]], and/or pull you towards a pack of dangerous enemies. If you get pulled into a bad situation, don't be afraid to burn consumables or use [[god]] abiliti
    1 KB (167 words) - 10:10, 17 August 2023
  • ...t them. [[Fire]] and [[cold]] damage are only partially resisted, however, and will take them down with enough applications.
    2 KB (263 words) - 17:32, 30 July 2016
  • ...s. They are most commonly found in the late [[Dungeon]], [[Orcish Mines]], and [[the Vaults]]. More powerful [[List of trolls|trolls]] will harass you thr ...rs may not be able to survive long enough in melee to land a killing blow, and trollish regeneration makes it so they always win wars of attrition. Use wa
    1 KB (237 words) - 14:40, 1 June 2021
  • ...their two heads they have the ability to dual wield their [[giant club]]s and [[giant spiked club]]s. ...eaded counterparts]] apply. They have still no resistances, attack slowly, and only have moderate [[willpower]].
    1 KB (193 words) - 05:58, 13 September 2023
  • From bogs, fens, flats, on Prosper fall and make him<br> And yet I needs must curse. ”<br>
    2 KB (323 words) - 16:53, 28 March 2024
  • ...ing them in melee. They can also be found in the company of [[Saint Roka]] and other roaming orcish bands. *Wargs can close the distance and deal surprising damage before you can run to stairs. Have a method of keepi
    863 bytes (138 words) - 19:38, 31 January 2024
  • ...and resistant to most elemental attacks, they have little physical defense and burn easily. They are rarely encountered in [[the Dungeon]], usually in spe
    1 KB (179 words) - 18:03, 18 March 2014
  • ...which turns you into a [[Pig Form|pig]], and calls various mythical beasts into existence to aid her in combat. ...strong fire breaths, [[manticore]] barbs make it painful to flee on foot, and a [[sphinx]]'s [[paralyse]] is even more devastating than Porkalator. These
    3 KB (445 words) - 04:15, 10 November 2023
  • ...um the Hunter''' is a [[unique]] gnoll who comes with a pack of [[wolves]] and a two-handed [[polearm]]. ...speed of his wolves makes it very easy to lure them away from their master and take them out in relative safety on the next floor up.
    1 KB (181 words) - 03:11, 28 August 2022
  • ...ally thin and nervous [[unique]] [[troll (monster)|troll]] who was bullied into fleeing to the higher portions of the [[Dungeon]]. He is weaker than most t ...whelm his healing with [[poison]] or [[Sticky Flame]], or run down a floor and don't risk it until later.
    1 KB (224 words) - 06:06, 31 August 2022
  • '''Training dummies''' are weak [[statue]]s found only in the [[tutorial]] and a rare [[Elven Halls]] vault. Even though they are completely harmless, they halt auto-travel and rest.
    250 bytes (35 words) - 13:19, 27 October 2020
  • ...pider's Nest]] (particularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune vault. ...n-spell.h|44}}<br>Monsters cast spells, if valid, at a X/200 chance.</ref> and as the gaze takes up no time, they can rapidly drain your MP.
    3 KB (483 words) - 07:58, 19 February 2024
  • ...ungeon, usually around D:6. They deal additional electric damage in melee, and occasionally turn invisible. ...}}</ref> Every turn, it has a 1/8 chance to switch between being invisible and visible. When becoming visible, rain [[cloud]]s are created around it. Rain
    2 KB (278 words) - 21:53, 9 October 2023
  • ...al up before repeating the process. Once they stop firing, simply march in and smash the statue.
    956 bytes (146 words) - 08:07, 13 August 2020
  • ...unless there are other monsters around. They can be found in [[the Lair]] and, less commonly, in the middle-[[Dungeon]]. *[[Gargoyle]]s and players in certain forms ([[Shadow Form]], [[Statue Form]], [[Wisp Form]])
    982 bytes (150 words) - 18:45, 20 August 2023
  • ...op of that, they're worth no experience. Just keep your distance from them and they'll eventually go away. *Prior to [[0.27]], Twisters were resistant to and caused a [[Tornado]] instead of [[Polar Vortex]].
    976 bytes (144 words) - 07:04, 7 September 2022
  • ...us [[poison]]ous sting, they prefer to let their hordes of [[worker ant]]s and [[soldier ant]]s handle you. They only appear in their ant nest vaults, whi *Poisonous, mephitic and damaging clouds from the [[wand of clouds]] will cause significant damage t
    981 bytes (149 words) - 19:24, 12 July 2023
  • ...not move and have no attacks to speak of, but they are nearly invulnerable and surrounded by an endless windstorm effect, similar to the [[Tornado]] spell If you step into the tornado, expect to be swirled about uncontrollably, taking a fair amoun
    2 KB (308 words) - 16:25, 15 February 2022

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