Talk:Ring of poison resistance

From CrawlWiki
Revision as of 10:55, 15 July 2013 by Bwijn (talk | contribs) (Developers sometimes without reasonable logic)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Developers sometimes without reasonable logic

The statement "it will rarely auto-identify" is a correct description. But as a feature not okay. It should auto-identify just like other items. And even worse is the observation that the protection against poison doesn't work as long it is not identified. This is without reasonable logic. In 0.12 it is completely a matter of good chance to find necessary scrolls even those formerly considered as commonly frequent. I have seen games where I didn't find scrolls of identify (or remove curse ...) for several D:levels and xp-levels. So it's no good to ridicule the existing problem as not serious. I would name a game *balanced* if those basic problems to survive the early game were not caused by inbuilt defects, falsely called features. -- Bwijn 11:55, 15 July 2013 (CEST)