Demonic Guardian
Rank | Effect | Flavor |
1 | Automatically summon a weak demonic ally when in danger (white imp, ufetubus, crimson imp, or iron imp). | A weak demonic guardian rushes to your aid. |
2 | Summons average demons (sun demon, sixfirhy, soul eater, ice devil, or smoke demon). | A demonic guardian rushes to your aid. |
3 | Summons powerful demons (reaper, cacodemon, executioner or balrug). | A powerful demonic guardian rushes to your aid. |
Summons occur when tension is high and end when tension drops. Higher ranks require higher tension to trigger. See Demonic Guardian page for exact mechanics. | ||
Mechanics
You will receive a demonic guardian when the following condition is met:
(3/4)*tension > mutlevel*6 + 1d(2*mutlevel*mutlevel) - 1
Note that this check occurs every turn, until a guardian is summoned. Thus, the random factor simply makes summons take longer for 'middling' tensions.
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. Guardians have a 2/3 chance of vanishing each turn if tension drops below the requisite amount required to summon them, although they are guaranteed to exist for 4-7 turns. The guardians always spawn friendly, but will be angered if you attack them. Hostile guardians will not unsummon.
History
Prior to 0.14, this mutation was suppressed while worshiping Okawaru.