Delatra's gloves
A pair of long ultramarine gloves, worn by a famed experimental alchemist in anage long past. They channel the energy of discovery, empowering their wearer with the force created by a blind step from ignorance to certainty. |
+1 gloves
Heals the user when they drink unknown potions
Recovers the user's MP when they read unknown scrolls.
Desirability
Obviously, Delatra's gloves[1] are only useful when you have not identified many potions or scrolls. As such, these gloves tend to spawn very early game. Having numerous sources of guaranteed heal wounds can bail you out of many situations in the early game, but that doesn't stop the effects of potentially harmful potions like berserk rage, lignification and mutation. MP recovery is slightly less desirable, though it will still help any casters in need of an MP boost.
Past the early Dungeon, it is generally more useful to have a plethora of identified escape items than to take advantage of these gloves. Even then, they're still +1 gloves for characters who have not found another pair to wear yet.
History
- Delatra's gloves were added in 0.28
References
- ↑ art-data.txt:1602 (0.28.0)