Manual
Type | Book |
---|---|
Name | Manual of [Skill] |
Manuals of [Skill] are rare books which greatly speed the rate at which you train the skills they pertain to by applying a +4 bonus to your skill aptitude. You can study more than one manual at a time, but only if they pertain to different skills. Each manual has a limited amount of extra XP they can provide: once that amount is reached, the manual is destroyed.
Strategy
Manuals let you train a skill more efficiently. While you carry it, you train that skill at double speed - half the skill points coming from the manual, so it is essentially 'free' experience. It was generated with 2000-3000 skill points and you cannot 'waste' it, you always get the full amount.
However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful.
You can use a scroll of acquirement to potentially generate a manual for you, though this is less likely if you are a spellcaster.
Settings
Users of manuals may want to add this to their Options file Init.txt (see options_guide.txt):
force_more_message = finished your manual
This will alert you when your manual's skill aptitude bonus has run out and allow you to readjust your training priorities should you desire.
History
- Prior to 0.27, manuals took up inventory slots.
- Prior to 0.13, you could only study one manual at a time, and you would activate or deactivate them by reading them.
- Prior to 0.9, manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.