Spell book
An arcane textbook containing magical spells of unknown origin. |
Spell books are items that allow player to memorise spells.
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.
Contents
General
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.
Besides just finding them on the dungeon floor or in shops, spell books can be obtained by using acquirement or as gifts from Sif Muna.
Strategy
Spell books are not exactly rare, but there are so many different ones out there that finding a specific spell book may be difficult or even impossible in a given game. While book shops provide a large, random assortment to choose from, spell books are also generally on the expensive side. Thus, obtaining a specific spell book that you want can be a hassle, but you can alleviate this by worshiping the right god.
Sif Muna grants spell books as gifts, which are more likely to be in for a school you've trained in. Regardless, each book will have at least one new spell, so followers will eventually have access to every spell in the game. Gozag's Call Merchant may create a bookstore, which have a large number of books (~8 each). So by sheer numbers, you are likely to receive a useful book. Bookstores can, of course, spawn in the regular dungeon, where Gozag's funds at least help buy them.
Kikubaaqudgha and Vehumet both provide spells directly instead of via book; specializing in Necromancy or offensive spells, respectively.
Standard books
- See also: List of spells by book
- Book of Air: Shock, Swiftness, Airstrike
- Book of Alchemy: Sublimation of Blood, Petrify, Irradiate
- Book of Annihilations: Chain Lightning, Fire Storm, Shatter
- Book of Armaments: Stone Arrow, Animate Armour, Lehudib's Crystal Spear
- Book of Beasts: Summon Ice Beast, Summon Mana Viper, Monstrous Menagerie
- Book of Blasting: Fulminant Prism, Iskenderun's Mystic Blast, Lee's Rapid Deconstruction
- Book of Blood: Sublimation of Blood, Wereblood, Summon Hydra
- Book of Burglary: Passwall, Ensorcelled Hibernation, Swiftness
- Book of Callings: Summon Small Mammal, Call Canine Familiar, Summon Guardian Golem
- Book of Cantrips: Necrotise, Summon Small Mammal, Apportation
- Book of Changes: Beastly Appendage, Wereblood, Spider Form
- Book of Chaos: Conjure Ball Lightning, Disjunction, Discord
- Book of Conjurations: Magic Dart, Searing Ray, Fulminant Prism
- Book of Dangerous Friends: Summon Guardian Golem, Orb of Destruction, Spellforged Servitor
- Book of Death: Animate Dead, Haunt, Infestation
- Book of Debilitation: Slow, Vampiric Draining, Confusing Touch
- Book of Decay: Corpse Rot, Dispel Undead, Death Channel
- Book of Displacement: Lesser Beckoning, Gell's Gravitas, Teleport Other
- Book of the Dragon: Cause Fear, Dragon Form, Dragon's Call
- Book of Dreams: Ensorcelled Hibernation, Spider Form, Anguish
- Book of the Earth: Leda's Liquefaction, Lee's Rapid Deconstruction, Statue Form
- Book of Fire: Fireball, Starburst, Ignition
- Book of Flames: Foxfire, Conjure Flame, Inner Flame, Flame Wave
- Book of Frost: Freeze, Frozen Ramparts, Hailstorm
- Book of Geomancy: Sandblast, Passwall, Stone Arrow
- Book of Hexes: Inner Flame, Cause Fear, Discord
- Book of the Hunter: Call Canine Familiar, Portal Projectile, Leda's Liquefaction
- Book of Ice: Freezing Cloud, Simulacrum, Polar Vortex
- Book of Iron: Animate Armour, Blade Hands, Iron Shot
- Book of Lightning: Static Discharge, Lightning Bolt, Maxwell's Capacitive Coupling
- Book of Maledictions: Anguish, Enfeeble
- Book of Minor Magic: Magic Dart, Call Imp, Mephitic Cloud
- Book of Misfortune: Confusing Touch, Yara's Violent Unravelling, Enfeeble
- Book of the Moon: Passage of Golubria, Silence, Lehudib's Crystal Spear
- Book of Necromancy: Necrotise, Vampiric Draining, Agony
- Script error
- Book of Party Tricks: Apportation, Alistair's Intoxication
- Book of Power: Iskenderun's Battlesphere, Iron Shot, Spellforged Servitor
- Book of Rime: Frozen Ramparts, Ice Form, Summon Ice Beast
- Book of Scorching: Scorch, Flame Wave, Summon Cactus Giant
- Book of the Senses: Dazzling Flash, Agony, Silence
- Book of the Sky: Summon Lightning Spire, Storm Form, Maxwell's Capacitive Coupling
- Book of Sloth: Petrify, Metabolic Englaciation, Statue Form
- Book of Spatial Translocations: Blink, Lesser Beckoning, Manifold Assault
- Book of Spectacle: Dazzling Flash, Iskenderun's Mystic Blast, Starburst
- Book of the Spheres: Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning, Orb of Destruction
- Book of Storms: Airstrike, Summon Lightning Spire, Lightning Bolt
- Book of Touch: Static Discharge, Sticky Flame, Dispel Undead
- Book of Transfigurations: Irradiate, Blade Hands, Dragon Form
- Book of Unlife: Animate Dead, Borgnjor's Vile Clutch, Death Channel
- Book of Vapours: Poisonous Vapours, Corpse Rot
- Book of the Warp: Dispersal, Disjunction
- Book of Weapons: Tukima's Dance, Portal Projectile, Blade Hands
- Book of the Wilderness: Summon Forest, Summon Mana Viper, Summon Cactus Giant
- Book of Winter: Ozocubu's Armour, Metabolic Englaciation, Simulacrum
- Everburning Encyclopedia: Conjure Flame, Ignite Poison, Sticky Flame
- Fen Folio: Summon Forest, Eringya's Noxious Bog, Summon Hydra
- Grand Grimoire: Malign Gateway, Summon Horrible Things
- Great Wizards, Vol. II: Alistair's Intoxication, Borgnjor's Vile Clutch, Eringya's Noxious Bog
- Great Wizards, Vol. VII: Tukima's Dance, Passage of Golubria, Yara's Violent Unravelling
- Inescapable Atlas: Blink, Manifold Assault, Storm Form
- Necronomicon: Borgnjor's Revivification, Necromutation, Death's Door
- Ozocubu's Autobiography: Ozocubu's Armour, Ozocubu's Refrigeration
- There-And-Back Book: Gell's Gravitas, Teleport Other, Dispersal
- Trismegistus Codex: Ignite Poison, Mephitic Cloud, Freezing Cloud
- The Unrestrained Analects: Olgreb's Toxic Radiance, Ozocubu's Refrigeration, Ignition
- Young Poisoner's Handbook: Sting, Poisonous Vapours, Olgreb's Toxic Radiance
History
- 0.28
- Removed Book of Stone.
- 0.27
- Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
- Spellbooks generate more frequently and are always identified.
- 30 new types of fixed book are added.
- Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
- 0.25
- Reworked Book of Enchantments into Book of Hexes.
- 0.22
- Spell library was introduced.
- Spells from books are automatically added to a global library upon pickup.
- Library spells can be memorized from anywhere through the M screen.
- Spellbooks are destroyed after their spells are added to the library.
- Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.
- Spell library was introduced.
- 0.19
- Removed books: Akashic Record, Book of Envenomations
- Books no longer have to be picked up to be identified
- Removed the ability to forget a spell by destroying a spell book
- 0.17
- Removed book: Book of Control
- High level spell books no longer restrict learning from them based on skill levels
- 0.16
- Added books: Akashic Record, Fen Folio
- Removed book: Book of Wizardry
- 0.15
- Removed book: Book of War Chants
- 0.13
- Added books: Book of Battle
- 0.12
- Removed books: Book of Morphology, Book of Stalking
- Earlier: